碩士 / 國立交通大學 / 資訊科學與工程研究所 / 104 / Computer game have never been absent in Information technology industry. In so many type of game, the real-time strategy(RTS) game has always been the focus of gaming competitions and StarCraft can be regarded as a masterpiece of real-time strategy game. Unfortunately, most of the real-time strategy game AI can't achieve the same level of player. In order to make RTS game better, we attempt to develop a mechanism which is able to optimize action selection in StarCraft. Because we hope this study become the cornerstone of a great StarCraft AI, we listed some future research directions at the end of this paper.
Identifer | oai:union.ndltd.org:TW/104NCTU5394066 |
Date | January 2016 |
Creators | Hsu, Wei-Lun, 許維倫 |
Contributors | Chen, Ying-Ping, 陳穎平 |
Source Sets | National Digital Library of Theses and Dissertations in Taiwan |
Language | zh-TW |
Detected Language | English |
Type | 學位論文 ; thesis |
Format | 30 |
Page generated in 0.0018 seconds