Animating Virtual Crowds Based on Navigation Fields / 基於導引力場的虛擬人群動畫建構

碩士 / 國立交通大學 / 多媒體工程研究所 / 105 / Navigation fields are a popular data structure for directing the movement of virtual crowds. However, the congestion problem may occur at corners of objects in using a navigation field as the agents move quite closely to each other. The agents may congest at the corners even though there is room for the agents to move away from the congested regions. In this paper, we propose an approach to overcome the congestion problem. Crowd monitors are placed at the corners to collect the data such as the movement direction of crowds and crowd densities. Then the guidance paths are adjusted dynamically to lead the crowds to move away from the congested regions. We also propose a simple data structure for speeding up the collision detection process between agents and objects. Experimental results show that our approach successfully alleviates the congestion problem at the corners. The proposed data structure can speedup the process of collision detection.

Identiferoai:union.ndltd.org:TW/105NCTU5641015
Date January 2016
CreatorsTsai, Tsung-Yu, 蔡宗祐
ContributorsWong, Sai-Keung, Wang, Yu-Shuen, 黃世強, 王昱舜
Source SetsNational Digital Library of Theses and Dissertations in Taiwan
Languageen_US
Detected LanguageEnglish
Type學位論文 ; thesis
Format51

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