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Mathematical aspects of a graphical programming language and its implementation

This thesis describes the improvements in the mathematical aspects of the high-level programming language for interactive graphics (LIG). Improvement possibilities were investigated in three
areas: dependence on the order of transformations, arithmetic expressions
appearing in LIG statements, and the implementation to allow the programming of graphical functions. The method of implementation
of the proposed improvements is also discussed. / Applied Science, Faculty of / Electrical and Computer Engineering, Department of / Graduate

Identiferoai:union.ndltd.org:UBC/oai:circle.library.ubc.ca:2429/19886
Date January 1976
CreatorsChan, Bon-boon
Source SetsUniversity of British Columbia
LanguageEnglish
Detected LanguageEnglish
TypeText, Thesis/Dissertation
RightsFor non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.

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