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An analysis of three models proposed to account for choice behavior in two person non-zero sum games

An experiment was conducted to test the adequacy of three models of game playing behavior in accounting for choices made by eighteen females in three non-zero sum games. Data were obtained for testing a Markov model, a Subjective Expected Utility model and a Rational Motive Pursuit (né Stochastic Choice) model. Results indicated some support for all models, however the Markov model appeared to predict the data most accurately, the R.M.P. model less accurately and the S.E.U. model least accurately. Much of the data were interpreted In terms of each model and a theoretical synthesis of them was proposed. / Arts, Faculty of / Psychology, Department of / Graduate

Identiferoai:union.ndltd.org:UBC/oai:circle.library.ubc.ca:2429/36086
Date January 1968
CreatorsThorngate, Warren Bayley
PublisherUniversity of British Columbia
Source SetsUniversity of British Columbia
LanguageEnglish
Detected LanguageEnglish
TypeText, Thesis/Dissertation
RightsFor non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.

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