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A communication system for a pluggable game engine

<p>This thesis documents the development of a communication system that is part of a pluggable game engine for a course in advanced game programming. It covers some techniques and problems in network game programming, a description of the developed system and an example of how the system is used in a demo of the game engine.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-8361
Date January 2007
CreatorsSjöstrand, Johan
PublisherLinköping University, Department of Electrical Engineering, Institutionen för systemteknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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