Choosing mechanics in gamification: what keeps a less experienced player motivated?

This thesis takes off in a problem with a game mechanic in a game called OfficeGame. There is a desire to replace this particular mechanic with something else, and this thesis suggests a couple of potential replacements. These concepts of mechanics are derived from the results of a survey, and are further tested in a number of user tests. The conclusions could be summarized as that the two new concepts are not more motivational in themselves. But if one would like to change the original mechanic, it could be by making it more difficult, adding other values than just virtual, and making a stronger connection to health.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:kth-171948
Date January 2013
CreatorsLeCorrney, Adam
PublisherKTH, Skolan för datavetenskap och kommunikation (CSC)
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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