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Situated Play

This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies. / <p>Report code: LiU-Tek-Lic-2008:17.</p>

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-11400
Date January 2008
CreatorsRambusch, Jana
PublisherLinköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan, Linköping
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeLicentiate thesis, comprehensive summary, info:eu-repo/semantics/masterThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationLinköping Studies in Science and Technology. Thesis, 0280-7971 ; 1359

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