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Rigid Body Physics for Synthetic Data Generation

For synthetic data generation with concave collision objects, two physics simu- lations techniques are investigated; convex decomposition of mesh models for globally concave collision results, used with the physics simulation library Bullet, and a GPU implemented rigid body solver using spherical decomposition and impulse based physics with a spatial sorting-based collision detection. Using the GPU solution for rigid body physics suggested in the thesis scenes con- taining large amounts of bodies results in a rigid body simulation up to 2 times faster than Bullet 2.83.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-129808
Date January 2016
CreatorsEdhammer, Jens
PublisherLinköpings universitet, Informationskodning
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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