Return to search

Sound as feedback on motionin active games : A sound preference experiment

This thesis is a pilot study on sound as feedback to motion in active video games. The subject addressed herein has been approached from a multidisciplinary perspective drawing from several fields as audio, film and computer science. The study was set up as a user experience study. Participants where exposed to two videos of identical gameplay, one with feedback sound turned on and a second with feedback sound turned off. Each video was followed by a questionnaire and the study was ended by a semi-structured interview. The main aim was to answer whether users preferred gameplay with feedback sound turned on or off. Results of main question were slightly in favour of sound scenario with feedback sound off even thou not statistically significant. The study also highlights several issues with implemented feedback sound (a secondary goal of the study). Main finding here was problem with perceiving sounds intended function. Even thou results can be somewhat discouraging one should see this study in the light of it being a pilot study. The main value and contribution of this study can be found in lessons learned for future implementations.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139155
Date January 2017
CreatorsVäisänen, Janne
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0022 seconds