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Exergame Analysis : Creating an exergame and evaluating game components and motion movement correlation

As technology progresses, people start engaging in sedentary behaviour more and could raise the risk of getting health deficits such as cardiovascular diseases, cancer, and type-2 diabetes. Recent studies on how to prevent sedentary behaviour is to incorporate physical activity through exergaming. While many exergames have been on health aspects and how to design exergames, not much has been on the impact of certain game designs and game rules. Our paper will research how to design and create a fun 2Dplatform exergame and keep or increase the total movement as the player gets better at the game. The exergame used some normal game design and some known design strategies from experienced exergame designers. The data were then taken from the authors playing the exergame and the results showed a positive increase in total movement when they had a higher score. In-game components such as durational power ups had some higher and lower total movement per second than without, but in general the total movement increased the more power ups were picked up. We believe picking up power ups and power ups that motivates the player to move more, yields in more total movement

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-193057
Date January 2023
CreatorsKarlsson, Isidor, Liang, Xiao
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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