Return to search

Implementation & utvärdering av spelmotor i WebGL

This report describes an analysis of WebGL together with JavaScript with the aim to examine its limitations, strengths and weaknesses. This analysis was performed by building a 2D game engine containing some dynamic elements such as water, smoke, fire, light, and more. Different algorithms have been tested and analyzed to provide a clearer picture of how these work together. The report will go through the most basic functions of the game engine and describe briefly how these work. The result shows that JavaScript with WebGL can be considered to be a potent toolsets, despite the difficulties caused by JavaScript. In summary, similar projects can be recommended as Javascript and WebGL proved both fun and incredibly rewarding to work with.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-95530
Date January 2013
CreatorsWahlin, Yngve, Feldt, Hannes
PublisherLinköpings universitet, Datorteknik, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Datorteknik, Linköpings universitet, Tekniska högskolan
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0025 seconds