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Lekplatsen där tjejer inte får vara med och leka : En studie om tjejers underrepresentation inom eSport

Women’s underrepresentation within eSport is something that should be considered asa problem, but the game industry and gaming community excludes the women as atarget group. In this essay we will explore the reasons behind women’s lack ofinvolvement within eSport and competitive games, present the challenges they facewhen playing these types of games and what needs to be changed for a more uniformground between the sexes. We chose to focus on the social aspects as to why girls stayaway from eSport and these types of games in general. With the use of multiplequalitative research methods and a number of participants we have been able toconfirm four different themes. With the help of these themes we analysed the currentstate of the gaming community and was able to find the answers to our questions.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-120752
Date January 2016
CreatorsAndersson, Pontus, Johansson, Hanna
PublisherUmeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationInformatik Student Paper Bachelor (INFSPB) ; SPB 2016.05

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