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Designing playful learning experiences : Exploring embodied mathematics through electronic music

I present a research based project that asks for a discussion about the role of technology in education. It is a question about how to design learning experiences and how to improve the experience of learning through interactive objects. More precisely, this project tries to explore the possibilities of an embodied learning of math using music in a playful way. Superbleeper, the name of the product, is an electronic music instrument that is played using math concepts. It invites 3-6 year old children to play with the math they have to understand according to the Swedish curriculum. This math foundation for the youngest kids is about measurement, shape, patterns, time, change, quantity, sets and order. The tests carried out with children in different contexts show that electronic music can be a way to embody and enjoy the use of math concepts in a creative way. / Pedagogical Interactive Math Visualizations

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-124025
Date January 2016
CreatorsVelamazan, Mariano
PublisherUmeå universitet, Designhögskolan vid Umeå universitet
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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