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Video Games Fluid Flow Simulations Towards Automation : Smoothed Particle Hydrodynamics

A complete understanding of the cooling process when hot rolling steel is essential to understanding how the quality of the steel is connected to the cooling. This is why it is of great interest to simulate this process. However traditional CFD methods are too expensive in terms of CPU time. Knowing that video games successfully simulate fluids in reasonable time, those methods could be useful for simulating the cooling process in steel manufacturing. This would mean a loss in accuracy that could be acceptable. In this thesis different methods used for fluid simulations have been studied. The Smoothed Particle Hydrodynamics (SPH) method has been chosen. The method has been implemented for simulating the cooling process in MATLAB, which is a matrix operation based programming tool. Convincing results have been achieved for a big scale, but problems still remain for an implementation on a small scale.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-219951
Date January 2014
CreatorsJohansson, Ann
PublisherUppsala universitet, Avdelningen för beräkningsvetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess
RelationUPTEC F, 1401-5757 ; 14008

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