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Water Simulating in Computer Graphics

Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put our emphasis on implement by the physics method using Navier-Stokes Equation.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:vxu-1581
Date January 2007
CreatorsWu, Liming, Li, Kai
PublisherVäxjö universitet, Matematiska och systemtekniska institutionen, Växjö universitet, Matematiska och systemtekniska institutionen
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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