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Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application

abstract: Tessellation and Screen-Space Ambient Occlusion are algorithms which have been widely-used in real-time rendering in the past decade. They aim to enhance the details of the mesh, cast better shadow effects and improve the quality of the rendered images in real time. WebGL is a web-based graphics library derived from OpenGL ES used for rendering in web applications. It is relatively new and has been rapidly evolving, this has resulted in it supporting a subset of rendering features normally supported by desktop applications. In this thesis, the research is focusing on evaluating Curved PN-Triangles tessellation with Screen Space Ambient Occlusion (SSAO), Horizon-Based Ambient Occlusion (HBAO) and Horizon-Based Ambient Occlusion Plus (HBAO+) in WebGL-based real-time application and comparing its performance to desktop based application and to discuss the capabilities, limitations and bottlenecks of WebGL 1.0. / Dissertation/Thesis / WebGL Program / OpenGL Program / Masters Thesis Computer Science 2017

Identiferoai:union.ndltd.org:asu.edu/item:43915
Date January 2017
ContributorsLi, Chenyang (Author), Amresh, Ashish (Advisor), Wang, Yalin (Advisor), Kobayashi, Yoshihiro (Committee member), Arizona State University (Publisher)
Source SetsArizona State University
LanguageEnglish
Detected LanguageEnglish
TypeMasters Thesis
Format68 pages
Rightshttp://rightsstatements.org/vocab/InC/1.0/, All Rights Reserved

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