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A tool for collaborative online dialogue : CodeZebraOS

How can an artist-created conversation and data visualisation tool be of value to the practices of data visualisation and social media? In what ways can the processes of designing and analysing such a tool inform the fields of Digital Media Studies, Data Visualisation, Collaboration Studies and Design Methods Research? The primary research was the creation of a unique conversation visualisation tool that encourages creativity in new ways. CodeZebraOS facilitates brainstorming, lateral thought, creative sketching, and the analysis of social dynamics and emotions in online conversation. This thesis integrates dialogues from Digital Media Studies and Collaboration Studies into the field of Data Visualisation. CodeZebraOS contributes a unique metaphor to Data Visualisation, advocating aesthetics that account for relationships between biological, human and virtual worlds, keeping in mind the structure of the source data. CodeZebraOS contributes to current understandings of the complex relationships between human and zoological life forms in Science and Technology disciplines, and applies the study of these relationships to the practice-based design of the tool's aesthetics. A major contribution is the CodeZebra Method, a unique process created for interdisciplinary teams who undertake software development. The methods used to develop CodeZebraOS derive from the empirical approaches of the charrette, participatory design, agile computing and artistic improvisation, creating a hybrid development method. This approach employed usability testing and public deployment at every stage of the tool's development, concluding with a self-reflexive analysis of the artistic and technological results. Finally, this thesis emphasises the skills and theoretical understandings of artists and designers. This thesis argues for the centrality of both the artist's and the designer's role in the creation of social media and data visualisation tools. It makes an original and substantial contribution in four forms: the creation of CodeZebraOS itself; a substantial academic dissertation with an interdisciplinary analysis of practice in the theoretical context of Computer Science (Data Visualisation), Digital Media Studies (ArtSci), Design Methods Research, and Collaboration Studies; the creation and explication of the CodeZebra Method, and finally, a demonstration of the primacy of art and design skills in software development

Identiferoai:union.ndltd.org:bl.uk/oai:ethos.bl.uk:523429
Date January 2009
CreatorsDiamond, Sara
PublisherUniversity of East London
Source SetsEthos UK
Detected LanguageEnglish
TypeElectronic Thesis or Dissertation

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