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Design and implementation of distributed interactive virtual environment.

Chan Ming-fei. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1999. / Includes bibliographical references (leaves 63-66). / Abstract --- p.i / Acknowledgments --- p.iii / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Challenging Issues --- p.2 / Chapter 1.2 --- Previous Work --- p.4 / Chapter 1.3 --- Organization of the Thesis --- p.5 / Chapter 2 --- Distributed Virtual Environment --- p.6 / Chapter 2.1 --- Possible Architectures --- p.6 / Chapter 2.2 --- Representations of Clients as Avatars --- p.7 / Chapter 2.3 --- Dynamic Membership --- p.9 / Chapter 3 --- Bandwidth and Computation Reduction Techniques --- p.11 / Chapter 3.1 --- Network Communication --- p.12 / Chapter 3.2 --- Dead Reckoning --- p.13 / Chapter 3.3 --- Message Aggregation --- p.15 / Chapter 3.3.1 --- Network-Based Aggregation --- p.15 / Chapter 3.3.2 --- Organization-Based Aggregations --- p.16 / Chapter 3.3.3 --- Grid-Based Aggregations --- p.16 / Chapter 3.4 --- Relevance Filtering --- p.17 / Chapter 3.4.1 --- Entity-Based Filtering --- p.17 / Chapter 3.4.2 --- Grid-Based Filtering --- p.19 / Chapter 3.5 --- Quiescent Entities --- p.20 / Chapter 3.6 --- Spatial Partitioning --- p.21 / Chapter 3.6.1 --- Necessity of Spatial Partitioning --- p.22 / Chapter 3.6.2 --- Binary Space Partitioning Tree --- p.23 / Chapter 3.6.3 --- BSP Tree Construction --- p.23 / Chapter 4 --- Partitioning Algorithm --- p.25 / Chapter 4.1 --- Problem Formulation --- p.25 / Chapter 4.2 --- Exhaustive Partition (EP) Algorithm --- p.28 / Chapter 4.3 --- Partitioning Algorithm --- p.29 / Chapter 4.3.1 --- Recursive Bisection Partition (RBP) Algorithm --- p.30 / Chapter 4.3.2 --- Layering Partitioning (LP) Algorithm --- p.32 / Chapter 4.3.3 --- Communication Refinement Partitioning (CRP) Algorithm --- p.38 / Chapter 4.4 --- Parallel Approach --- p.42 / Chapter 4.5 --- Further Observation --- p.43 / Chapter 5 --- Experiments --- p.44 / Chapter 5.1 --- Experiment 1: Small Virtual World --- p.45 / Chapter 5.2 --- Experiment 2: Large Virtual World --- p.46 / Chapter 5.3 --- Experiment 3: Moving of Avatars --- p.47 / Chapter 5.4 --- Experiment 4: Dynamic Joining and Leaving --- p.48 / Chapter 5.5 --- Experiment 5: Parallel Approach --- p.49 / Chapter 6 --- Implementation Considerations --- p.55 / Chapter 6.1 --- Different Environments --- p.55 / Chapter 6.2 --- Platform --- p.56 / Chapter 6.3 --- Lessons learned --- p.57 / Chapter 7 --- Conclusion --- p.59 / A Simplex Method --- p.60 / Bibliography --- p.63

Identiferoai:union.ndltd.org:cuhk.edu.hk/oai:cuhk-dr:cuhk_322776
Date January 1999
ContributorsChan, Ming-fei., Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering.
Source SetsThe Chinese University of Hong Kong
LanguageEnglish
Detected LanguageEnglish
TypeText, bibliography
Formatprint, x, 66 leaves : ill. ; 30 cm.
RightsUse of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/)

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