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Improving Undergraduates' Problem-Solving Skills through Video Gameplay

Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as
game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving
scenarios in their classrooms, and schools need to address the acquisition of problem-solving skills for students in the 21st century (Shute
& Wang, 2016). The present study investigated the impact of two distinct types of video gameplay, one roleplaying (Warcraft) and one
brain training game (CogniFit) on students’ problem-solving skills over the course of two semesters. Students playing Warcraft significantly
improved the rule application component of problem-solving skill on the posttest compared to students playing CogniFit. Implications for
future studies on GBL are discussed. / A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial
fulfillment of the requirements for the degree of Doctor of Philosophy. / Fall Semester 2017. / September 20, 2017. / Includes bibliographical references. / Valerie Shute, Professor Directing Dissertation; Walter Richard Boot, University Representative; Vanessa
P. Dennen, Committee Member; Fengfeng Ke, Committee Member.
ContributorsEmihovich, Benjamin W. (author), Shute, Valerie J. (Valerie Jean), 1953- (professor directing dissertation), Boot, Walter Richard (university representative), Dennen, Vanessa P., 1970- (committee member), Ke, Fengfeng (committee member), Florida State University (degree granting institution), College of Education (degree granting college), Department of Educational Psychology and Learning Systems (degree granting departmentdgg)
PublisherFlorida State University
Source SetsFlorida State University
LanguageEnglish, English
Detected LanguageEnglish
TypeText, text, doctoral thesis
Format1 online resource (113 pages), computer, application/pdf

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