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The social context of LAN gaming

Includes abstract. / Includes bibliographical references (leaves 58-61). / Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills.

Identiferoai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:uct/oai:localhost:11427/11556
Date January 2011
CreatorsSalie, Rushdi
PublisherUniversity of Cape Town, Faculty of Humanities, Centre for Film and Media Studies
Source SetsSouth African National ETD Portal
LanguageEnglish
Detected LanguageEnglish
TypeMaster Thesis, Masters, MA
Formatapplication/pdf

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