The computer war game is emerging as a vital tool for finding near-optimal solutions to current military problems. A computer war game designed to permit parametric analysis of a submarine barrier is developed. Simulation techniques both mathematical and computer, are discussed. The effects of assumptions inherent in the computer war game are described. Illustrative analyses conducted through use of this computer war game are exhibited. Potential uses and methods for improvement of the developed war game are discussed
Identifer | oai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/13211 |
Date | January 1961 |
Creators | Van Train, William A. |
Contributors | Oberbeck, Thomas E., Bleick, Willard E. |
Publisher | Monterey, California: U.S. Naval Postgraduate School |
Source Sets | Naval Postgraduate School |
Language | en_US |
Detected Language | English |
Type | Thesis |
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