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A real-time rope model suitable for game engine usage

Approved for public release; distribution is unlimited / This thesis attempts to lay a foundation for producing a real-time rope model suitable for game engine usage. The model presented here is only one of the many possible approaches in modeling a rope. The basic premise used was derived from Erkin Tunca's source code. The concept is then attempted on the Open Dynamics Engine (ODE) built by Russell Smith. This work shows promise but much still needs to be done. This thesis only scratches the surface on the subject. In addition, ODE is primarily designed for (articulated) rigid bodies. Therefore, the next step is to create a deformable body (the rope) in ODE. / Major, United States Army

Identiferoai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/1425
Date09 1900
CreatorsGarrido, Randy A.
ContributorsZyda, Michael J., Sullivan, Joseph A., Naval Postgraduate School, Modeling, Virtual Environments and Simulation (MOVES)
PublisherMonterey, California. Naval Postgraduate School
Source SetsNaval Postgraduate School
Detected LanguageEnglish
TypeThesis
Formatxii, 61 p. : ill. ;, application/pdf
RightsApproved for public release, distribution unlimited

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