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Scrabble / Scrabble

This thesis describes the social table game Scrabble, and its realization in the form of computer games. Gradually examines all important aspects that affect the performance of the implementation. Especially after the election of the appropriate data structures retained for the vocabulary, affecting the efficiency of generating moves, and the selection of appropriate algorithms with regard to the maximum speed. There is particular emphasis on artificial intelligence opponent and its ability to compete not only amateurs, but professional SCRABBLE players.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:235990
Date January 2008
CreatorsPicek, Radomír
ContributorsGlembek, Ondřej, Smrž, Pavel
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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