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Streaming Ray Tracer na GPU / Streaming Ray Tracer on GPU

Current consumer GPUs can be used as high performance stream processors and are a tempting platform to be used to implement raytracing. In this paper I briefly present raytracing principles and methods used to accelerate it, modern GPUs programmable pipeline and examples of its use. I describe stream processing in general and available interfaces enabling the usage of GPU as stream processor. Then I present my GPU raytracer implementation, used algorithms and experiments I have made.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236008
Date January 2008
CreatorsDvořák, Jakub
ContributorsJošth, Radovan, Herout, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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