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Gamifikace ve výuce / Gamification in Teaching

This thesis focuses on the topic of gamification and searches for options of using gamification to improve student experience in the Principles of Management course at University of Economics, Prague. The thesis formally defines gamification and identifies the theory of motivation and game design as two key paradigms in the topic. The practical part uses the apparatus of managerial decision making to choose a suitable variant for implementing gamification elements the self-management activity 30 Days Challenge. The application Habitica is identified as a suitable solution.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:264373
Date January 2015
CreatorsChmelař, Jan
ContributorsJiřinová, Kateřina, Procházka, David Anthony
PublisherVysoká škola ekonomická v Praze
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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