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Dynamická simulace tuhých těles na programovatelných GPU / Dynamic simulation of rigid bodies using programmable GPUs

The goal of this work is to create a program which simulates the dynamics of rigid bodies and their systems using GPGPU with an emphasis on speed and stability. The result is a physics engine that uses the CUDA architecture. It runs entirely on the GPU, handles collision detection, collision response and different forces like friction, gravity, contact forces, etc. It supports spheres, rods (which are similar to cylinders), springs, boxes and planes. It's also possible to construct compound objects by connecting basic primitives.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:313926
Date January 2011
CreatorsCséfalvay, Szabolcs
ContributorsKmoch, Petr, Kolomazník, Jan
Source SetsCzech ETDs
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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