Return to search

Nástroje pro tvorbu chování virtuálních agentu v POSHi / Tools for virtual agent behavior specification in POSH

Goal of the work is to improve the SPOSH planner and its developement tools. SPOSH is a reactive planner of virtual agents similar to behavior trees that is used in the Pogamut platform, which is used to develop virtual agents. SPOSH itself suffers from several problems, especially excessive duplication of primitives (actions and senses) in different agents and unnatural execution of primitives. This work aims to remove these problems. Nearly all behavior tree planners are not public and developement tools are not usually available. Absence of such tools, especially of debugger, is major problem for users. Part of this work are tools for easy creation and debugging of SPOSH plans. Improved planner and created tools are demonstrated using an agent in game Unreal Tournament 2004.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:330276
Date January 2013
CreatorsHavlíček, Jan
ContributorsGemrot, Jakub, Komenda, Antonín
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

Page generated in 0.002 seconds