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Adaptivní real-time reverb jako plugin pro herní engine Unity / Adaptive real-time reverb as a plugin for Unity game engine

This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:401983
Date January 2019
CreatorsKonečný, Dominik
ContributorsBalík, Miroslav, Kiska, Tomáš
PublisherVysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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