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Camera based texture mapping: 3D applications for 2D images

This artist??s area of research is the appropriate use of matte paintings within the
context of completely computer generated films. The emphasis of research is the
adaptation of analog techniques and paradigms into a digital production workspace. The
purpose of this artist??s research is the development of an original method of parenting
perspective projections to three-dimensional (3D) cameras, specifically tailored to result
in 3D matte paintings. Research includes the demonstration of techniques combining
two-dimensional (2D) paintings, 3D props and sets, as well as camera projections onto
primitive geometry to achieve a convincing final composite.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/2407
Date29 August 2005
CreatorsBowden, Nathan Charles
ContributorsHillier, Karen
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Format4571391 bytes, electronic, application/pdf, born digital

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