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A framework for digital watercolor

This research develops an extendible framework for reproducing watercolor in a digital
environment, with a focus on interactivity using the GPU. The framework uses the
lattice Boltzmann method, a relatively new approach to fluid dynamics, and the
Kubelka-Munk reflectance model to capture the optical properties of watercolor. The
work is demonstrated through several paintings produced using the system.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/86068
Date10 October 2008
CreatorsO'Brien, Patrick Michael
ContributorsHouse, Donald
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Formatelectronic, born digital

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