Return to search

Use of a Virtual Reality Gaming System to Improve Balance in Individuals with Chronic Brain Injury

Wii Fit U games utilize a Wii Balance Boardâ„¢ (WBB) in a manner that can provide precise feedback contingencies similarly to some forms of balance rehabilitation, thereby potentially increasing the dose of quality therapy with or without the presence of a therapist during post-brain injury rehabilitation. Additionally, an engaging video-game could improve treatment adherence, a critical aspect of making positive functional gains, by potentially increasing the rate and quality of reinforcement embedded in therapy. The present study had three aims: (1) develop a rigorous behavioral therapy for improving balance in individuals living with chronic brain injury using a Wii Fit U game and the WBB; (2) evaluate the program's effects on balance measures using a within-subject experimental design; and (3) assess social validity of behavioral gains by evaluating the program's effects on participant's "subjective balance confidence" (i.e., their Activities-Specific Balance Confidence (ABC) scores). A reversal design is proposed for use with primary study participants, wherein the experimental gameplay condition and no intervention condition are alternated for 6 to 10 weeks. A similar design was used in a truncated fashion with pilot participants, and a multiple baseline design was used with follow-up pilot participants. It was expected that participants would exhibit greater performance in the game as well as better balance score improvement when the Wii Fit U game was administered at a high therapeutic dose, and that increased ABC scores would correlate with directly measured balance scores.

Identiferoai:union.ndltd.org:unt.edu/info:ark/67531/metadc1808339
Date05 1900
CreatorsCruz, Selena R
ContributorsBecker, April, Dracobly, Joseph, Rosale-Ruiz, Jesus
PublisherUniversity of North Texas
Source SetsUniversity of North Texas
LanguageEnglish
Detected LanguageEnglish
TypeThesis or Dissertation
Formatvi, 48 pages, Text
RightsPublic, Cruz, Selena R, Copyright, Copyright is held by the author, unless otherwise noted. All rights Reserved.

Page generated in 0.0023 seconds