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General Purpose Programming on Modern Graphics Hardware

I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore the motivations for GPGPU programming, and the capabilities of modern GPUs (including advantages and disadvantages). Also, I give the background required for further exploring GPU programming, including the terminology used and the resources available. Finally, I include a comprehensive survey of previous and current GPGPU work, and end with a look at the future of GPU programming.

Identiferoai:union.ndltd.org:unt.edu/info:ark/67531/metadc6112
Date05 1900
CreatorsFleming, Robert
ContributorsRenka, Robert, Mikler, Armin R., Jacob, Tom
PublisherUniversity of North Texas
Source SetsUniversity of North Texas
LanguageEnglish
Detected LanguageEnglish
TypeThesis or Dissertation
FormatText
RightsPublic, Copyright, Fleming, Robert, Copyright is held by the author, unless otherwise noted. All rights reserved.

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