This dissertation provides possibilities of how documentaries can use games as media to
produce critique, and particularly how procedural rhetoric can be used in order to achieve that goal.
The research consisted of an analysis of case studies that originated a procedural rhetoric typology to produce critique; and the creation of a documentary game, Deixa-me Falar!. Its playtesting results proved the communicational effectiveness of this type of documentary genre in a context of social critique. This investigation can be useful for filmmakers and game designers who want to experiment the documentary game genre or how games can be used in critical and/or non-fictional environments.
|Date||18 November 2020|
|Creators||Joana Patrícia dos Santos Malagueira|
|Contributors||Faculdade de Engenharia|
|Source Sets||Universidade do Porto|
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