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Using genetic algorithms as a core gameplay mechanic

In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.

Identiferoai:union.ndltd.org:wpi.edu/oai:digitalcommons.wpi.edu:etd-theses-2332
Date28 April 2016
CreatorsTerletskyy, Oleksandr
ContributorsMark L. Claypool, Reader, Brian Moriarty, Reader, Charles Rich, Advisor
PublisherDigital WPI
Source SetsWorcester Polytechnic Institute
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceMasters Theses (All Theses, All Years)

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