Spelling suggestions: "subject:"[een] ANIMATION"" "subject:"[enn] ANIMATION""
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Closely interacting figures in a virtual environmentPugach, Stanislav January 2003 (has links)
No description available.
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Adaptive network rendering in computer generated imageryScott, T. D. January 2001 (has links)
No description available.
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Special effects and the aesthetics of filmic illusionNorth, Dan January 2003 (has links)
No description available.
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Digital production pipelines: examining structures and methods in the computer effects industryBettis, Dane Edward 29 August 2005 (has links)
Computer animated films require collaboration: blending artistic concept with technical skill, meeting budget constraints and adhering to deadlines. The path which production follows from initial idea to finished product is known as the pipeline. The purpose of this thesis is to collect, study and share information regarding production pipeline practices and to derive a conceptual definition. Research focused on selected companies in the United States which have produced at least one feature-length computer generated film and continue to produce them. The key finding of this thesis is a conceptual definition of digital production pipelines: A digital production pipeline must, by definition, utilize digital computing hardware and software to facilitate human work and collaboration for the overarching purpose of producing content for film. The digital production pipeline is not a structure, but rather a malleable set of components which can be arranged, configured, and adapted into new structures as needed. These malleable components are human groups with assigned task domains, and digital hardware and software systems. The human groups are normally referred to as departments or teams. The digital hardware and software systems are operating systems, software tools and applications, networks, processors, and storage. The digital production pipeline is the synergy of these two types of components into adaptable systems and structures.
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Digital production pipelines: examining structures and methods in the computer effects industryBettis, Dane Edward 29 August 2005 (has links)
Computer animated films require collaboration: blending artistic concept with technical skill, meeting budget constraints and adhering to deadlines. The path which production follows from initial idea to finished product is known as the pipeline. The purpose of this thesis is to collect, study and share information regarding production pipeline practices and to derive a conceptual definition. Research focused on selected companies in the United States which have produced at least one feature-length computer generated film and continue to produce them. The key finding of this thesis is a conceptual definition of digital production pipelines: A digital production pipeline must, by definition, utilize digital computing hardware and software to facilitate human work and collaboration for the overarching purpose of producing content for film. The digital production pipeline is not a structure, but rather a malleable set of components which can be arranged, configured, and adapted into new structures as needed. These malleable components are human groups with assigned task domains, and digital hardware and software systems. The human groups are normally referred to as departments or teams. The digital hardware and software systems are operating systems, software tools and applications, networks, processors, and storage. The digital production pipeline is the synergy of these two types of components into adaptable systems and structures.
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Etude des concepts logiciels et matériels pour un système interactif d'animation en temps réelBruneaux, Sylvère. Martinez, Francis. January 2008 (has links)
Reproduction de : Thèse de docteur-ingénieur : informatique : Grenoble 1 : 1989. / Titre provenant de l'écran-titre.
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Winter tears : a study in computer animation /Bissell, Daniel Whinnery, Knight, Brooke. Smith, Owen F. Everman, Welch D., January 2002 (has links)
Thesis (M.A.) in Liberal Studies--University of Maine, 2002. / Includes vita. Advisory Committee: Brooke Knight, Asst. Prof. of Art; Owen Smith, Assoc. Prof. of Art; Welch Everman, Prof. of English. Includes bibliographical references (leaf 29).
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Building behaviors with examplesMetoyer, Ronald A. January 2002 (has links)
No description available.
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Within normal limits /Safuoglu, Hikmet. January 1991 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1991. / Typescript. Includes bibliographical references (leaf 27).
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CAST : a system for color animation and scene transformation /Schebor, Frederick S. January 1983 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1983. / Typescript. Includes bibliographical references (leaves 50-51).
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