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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

An artificial intelligence language to describe extended procedural networks /

Merlo, Ettore January 1989 (has links)
No description available.
102

The development of an artificially intuitive reasoner

Sun, Yung Chien January 2010 (has links)
No description available.
103

Development of an expert system for the identification of bacteria by focal plane array Fourier transform infrared spectroscopy

Ghetler, Andrew January 2010 (has links)
No description available.
104

Automatic basis function construction for reinforcement learning and approximate dynamic programming

Keller, Philipp Wilhelm January 2008 (has links)
No description available.
105

Serendipitous recommendations for the social online collaborative network GitHub

Viger, Guillaume January 2015 (has links)
No description available.
106

Designing a context dependant movie recommender: a hierarchical Bayesian approach

Pomerantz, Daniel January 2010 (has links)
No description available.
107

Point-based POMDP solvers: Survey and comparative analysis

Kaplow, Robert January 2010 (has links)
No description available.
108

Artificial Intelligence and Robotics

Brady, Michael 01 February 1984 (has links)
Since Robotics is the field concerned with the connection of perception to action, Artificial Intelligence must have a central role in Robotics if the connection is to be intelligent. Artificial Intelligence addresses the crucial questions of: what knowledge is required in any aspect of thinking; how that knowledge should be represented; and how that knowledge should be used. Robotics challenges AI by forcing it to deal with real objects in the real world. Techniques and representations developed for purely cognitive problems, often in toy domains, do not necessarily extend to meet the challenge. Robots combine mechanical effectors, sensors, and computers. AI has made significant contributions to each component. We review AI contributions to perception and object oriented reasoning. Object-oriented reasoning includes reasoning about space, path-planning, uncertainty, and compliance. We conclude with three examples that illustrate the kinds of reasoning or problem solving abilities we would like to endow robots with and that we believe are worthy goals of both Robotics and Artificial Intelligence, being within reach of both.
109

Learning by Augmenting Rules and Accumulating Censors

Winston, Patrick H. 01 May 1982 (has links)
This paper is a synthesis of several sets of ideas: ideas about learning from precedents and exercises, ideas about learning using near misses, ideas about generalizing if-then rules, and ideas about using censors to prevent procedure misapplication. The synthesis enables two extensions to an implemented system that solves problems involving precedents and exercises and that generates if-then rules as a byproduct . These extensions are as follows: If-then rules are augmented by unless conditions, creating augmented if-then rules. An augmented if-then rule is blocked whenever facts in hand directly demonstrate the truth of an unless condition, the rule is called a censor. Like ordinary augmented if-then rules, censors can be learned. Definition rules are introduced that facilitate graceful refinement. The definition rules are also augmented if-then rules. They work by virtue of unless entries that capture certain nuances of meaning different from those expressible by necessary conditions. Like ordinary augmented if-then rules, definition rules can be learned. The strength of the ideas is illustrated by way of representative experiments. All of these experiments have been performed with an implemented system.
110

The Delta Tree: An Object-Centered Approach to Image-Based Rendering

Dally, William J., McMillan, Leonard, Bishop, Gary, Fuchs, Henry 02 May 1997 (has links)
This paper introduces the delta tree, a data structure that represents an object using a set of reference images. It also describes an algorithm for generating arbitrary re-projections of an object by traversing its delta tree. Delta trees are an efficient representation in terms of both storage and rendering performance. Each node of a delta tree stores an image taken from a point on a sampling sphere that encloses the object. Each image is compressed by discarding pixels that can be reconstructed by warping its ancestor's images to the node's viewpoint. The partial image stored at each node is divided into blocks and represented in the frequency domain. The rendering process generates an image at an arbitrary viewpoint by traversing the delta tree from a root node to one or more of its leaves. A subdivision algorithm selects only the required blocks from the nodes along the path. For each block, only the frequency components necessary to reconstruct the final image at an appropriate sampling density are used. This frequency selection mechanism handles both antialiasing and level-of-detail within a single framework. A complex scene is initially rendered by compositing images generated by traversing the delta trees of its components. Once the reference views of a scene are rendered once in this manner, the entire scene can be reprojected to an arbitrary viewpoint by traversing its own delta tree. Our approach is limited to generating views of an object from outside the object's convex hull. In practice we work around this problem by subdividing objects to render views from within the convex hull.

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