• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 343
  • 76
  • 71
  • 37
  • 36
  • 29
  • 13
  • 12
  • 7
  • 6
  • 6
  • 4
  • 4
  • 4
  • 3
  • Tagged with
  • 738
  • 738
  • 213
  • 173
  • 136
  • 116
  • 104
  • 99
  • 98
  • 97
  • 93
  • 83
  • 80
  • 77
  • 72
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Developing a Client/Server Architecture for a Mobile AR Urban Design Application

Partridge, Michael Jonathan January 2013 (has links)
This thesis describes research into developing a client/server ar- chitecture for a mobile Augmented Reality (AR) application. Following the earthquakes that have rocked Christchurch the city is now changed forever. CityViewAR is an existing mobile AR application designed to show how the city used to look before the earthquakes. In CityViewAR 3D virtual building models are overlaid onto video captured by a smartphone camera. However the current version of CityViewAR only allows users to browse information stored on the mobile device. In this research the author extends the CityViewAR application to a client-server model so that anyone can upload models and annotations to a server and have this information viewable on any smartphone running the application. In this thesis we describe related work on AR browser architectures, the system we developed, a user evaluation of the prototype system and directions for future work.
22

Augmented reality and context awareness for mobile learning systems

Alotaibi, Nouf January 2015 (has links)
Learning is one of the most interactive processes that humans practice. The level of interaction between the instructor and his or her audience has the greatest effect on the output of the learning process. Recent years have witnessed the introduction of e-learning (electronic learning), which was then followed by m-learning (mobile learning). While researchers have studied e-learning and m-learning to devise a framework that can be followed to provide the best possible output of the learning process, m-learning is still being studied in the shadow of e-learning. Such an approach might be valid to a limited extent, since both aims to provide educational material over electronic channels. However, m-learning has more space for user interaction because of the nature of the devices and their capabilities. The objective of this work is to devise a framework that utilises augmented reality and context awareness in m-learning systems to increase their level of interaction and, hence, their usability. The proposed framework was implemented and deployed over an iPhone device. The implementation focused on a specific course. Its material represented the use of augmented reality and the flow of the material utilised context awareness. Furthermore, a software prototype application for smart phones, to assess usability issues of m-learning applications, was designed and implemented. This prototype application was developed using the Java language and the Android software development kit, so that the recommended guidelines of the proposed framework were maintained. A questionnaire survey was conducted at the University, with approximately twenty-four undergraduate computer science students. Twenty-four identical smart phones were used to evaluate the developed prototype, in terms of ease of use, ease of navigating the application content, user satisfaction, attractiveness and learnability. Several validation tests were conducted on the proposed augmented reality m-learning verses m-learning. Generally, the respondents rated m-learning with augmented reality as superior to m-learning alone.
23

Architecture distribuée dédiée aux applications de réalité augmentée mobile / Distributed architected dedicated to mobile augmented reality applications

Chouiten, Mehdi 31 January 2013 (has links)
La réalité augmentée (RA) mobile consiste à faire coexister en temps-réel des mondes virtuel et réel. La mobilité est facilitée par l'utilisation de nouveaux dispositifs de types smartphones, et mini-PC embarquant un certain nombre de capteurs (visuels, inertiels,…). Ces dispositifs disposent toutefois d'une puissance de calcul limitée, qui peut s'avérer critique au vu des applications envisagées. L'une des solutions est de recourir à des mécanismes de distributions pour répartir les calculs sur un ensemble hétérogène de machines (serveurs ou autre terminaux mobiles). L'objectif de cette thèse est de concevoir une architecture logicielle dédiée à la réalité augmentée distribuée et plus particulièrement aux applications distribuées capable de fonctionner sur des réseaux ad-hoc constitués de terminaux hétérogènes déployées au travers d'un réseau dans un premier temps. Dans un deuxième temps, il conviendra de démontrer l'applicabilité de la solution proposée à des applications concrètes et d'explorer différentes possibilités d'exploitation originales de la distribution dans les applications de Réalité Augmentée en mettant l'accent sur la plus value apportée en terme de fonctionnalités ou d'opérations possibles en comparaison avec une solution de Réalité Augmentée classique (non distribuée) et en comparaison avec les performances des environnements dédiés à la RA existants offrant la possibilité de créer des applications distribuées. / Mobile Augmented Reality (AR) consists in achieving to make co-existing virtual and real worlds in real time. Mobility is made easier by the use of new devices such as smartphones and wearable computers or smart objects (ex. Glasses) involving sensors (inertial, visual...). These devices have lower computation capabilities that can be critical to some Augmented Reality applications. One of the solutions is to use distribution mechanisms to distribute processing on several and heterogeneous machines. The goal of this thesis is to design a software architecture dedicated to distributed Augmented Reality and more precisely to distributed applications that can run on ad-hoc networks including heterogeneous terminals deployed in a network. The second part of the thesis is to prove the feasibility and the efficiency of the proposed architecture on real AR applications and explore different original uses of distribution for AR applications. Focusing on the added value in terms of features and possible opérations compared to non-distributed AR applications and compared to existing frameworks offering distributed AR components.
24

On Inter-referential Awareness in Collaborative Augmented Reality

Chastine, Jeffrey William 08 August 2007 (has links)
For successful collaboration to occur, a workspace must support inter-referential awareness - or the ability for one participant to refer to a set of artifacts in the environment, and for that reference to be correctly interpreted by others. While referring to objects in our everyday environment is a straight-forward task, the non-tangible nature of digital artifacts presents us with new interaction challenges. Augmented reality (AR) is inextricably linked to the physical world, and it is natural to believe that the re-integration of physical artifacts into the workspace makes referencing tasks easier; however, we find that these environments combine the referencing challenges from several computing disciplines, which compound across scenarios. This dissertation presents our studies of this form of awareness in collaborative AR environments. It stems from our research in developing mixed reality environments for molecular modeling, where we explored spatial and multi-modal referencing techniques. To encapsulate the myriad of factors found in collaborative AR, we present a generic, theoretical framework and apply it to analyze this domain. Because referencing is a very human-centric activity, we present the results of an exploratory study which examines the behaviors of participants and how they generate references to physical and virtual content in co-located and remote scenarios; we found that participants refer to content using physical and virtual techniques, and that shared video is highly effective in disambiguating references in remote environments. By implementing user feedback from this study, a follow-up study explores how the environment can passively support referencing, where we discovered the role that virtual referencing plays during collaboration. A third study was conducted in order to better understand the effectiveness of giving and interpreting references using a virtual pointer; the results suggest the need for participants to be parallel with the arrow vector (strengthening the argument for shared viewpoints), as well as the importance of shadows in non-stereoscopic environments. Our contributions include a framework for analyzing the domain of inter-referential awareness, the development of novel referencing techniques, the presentation and analysis of our findings from multiple user studies, and a set of guidelines to help designers support this form of awareness.
25

A study of augmented reality for posting information to building images

Yang, Yi-Jang 08 September 2010 (has links)
Geographical image data efficiently help people with wayfinding when in an unfamiliar environment. However, since the display modes of geographical image data such as 2D and 3D virtual reality could not meet with users' needs anymore, the new technique augmented reality (AR) has then become a better and effective solution to graphics Augmented reality is a kind of 3D display technique by computer vision, in which 3D virtual objects are combined with 3D real environment interactively, dynamically, and in real-time. It will bring more advantages especially to the display of building spatial data. The research aims to find out more spatial information by seeing-through buildings when we stay outside it. The approach is firstly to use a single camera to capture building features with serial images, and secondly to do building recognition and tracking between reference images and serial images by Speeded-Up Robust Features (SURF) algorithm. Thirdly, the relationship of points correspondence between serial images are then applied to estimate camera parameters via computer vision technique. Finally, the 3D model map of buildings can augment to building images according to the camera parameters.
26

Fast object localisation for mobile augmented reality applications

Taylor, Simon John January 2012 (has links)
No description available.
27

A Patient Position Guidance System in Radiotherapy Using Augmented Reality

Talbot, James William Thomas January 2009 (has links)
A system for visual guidance in patient set-up for external-beam radiotherapy procedures was developed using augmented reality. The system uses video cameras to obtain views of the linear accelerator, and the live images are displayed on a monitor in the treatment room. A 3D model of the patient's external surface, obtained from planning CT data, is superimposed onto the treatment couch in the camera images. The augmented monitor can then be viewed, and alignment performed against the virtual contour. The system provides an intuitive method for set-up guidance, and allows non-rigid deformations to patient pose to be visualised. It also allows changes to patient geometry between treatment fractions to become observable, and can remain in operation throughout the treatment procedure, so that patient motion becomes apparent. Coordinate registration between the camera view and the linac is performed using a cube which is aligned with the linac isocentre using room lasers or cone-beam CT. The AR tracking software detects planar fiducial tracking markers attached to the cube faces, and determines their positions in order to perform pose estimation of the 3D model on-screen. Experimental results with an anthropomorphic phantom in a clinical environment have shown that the system can be used to position a rigid-body with a translational error of 3 mm, and a rotational error of 0.19 degrees, 0.06 degrees and 0.27 degrees, corresponding to pitch, roll and yaw respectively. With further developments to optimise the system accuracy and its interface, it could be made into a valuable tool for radiotherapy clinics. The outcome of the project has been encouraging, and has shown that augmented reality for patient set-up guidance has great potential.
28

A Patient Position Guidance System in Radiotherapy Using Augmented Reality

Talbot, James William Thomas January 2009 (has links)
A system for visual guidance in patient set-up for external-beam radiotherapy procedures was developed using augmented reality. The system uses video cameras to obtain views of the linear accelerator, and the live images are displayed on a monitor in the treatment room. A 3D model of the patient's external surface, obtained from planning CT data, is superimposed onto the treatment couch in the camera images. The augmented monitor can then be viewed, and alignment performed against the virtual contour. The system provides an intuitive method for set-up guidance, and allows non-rigid deformations to patient pose to be visualised. It also allows changes to patient geometry between treatment fractions to become observable, and can remain in operation throughout the treatment procedure, so that patient motion becomes apparent. Coordinate registration between the camera view and the linac is performed using a cube which is aligned with the linac isocentre using room lasers or cone-beam CT. The AR tracking software detects planar fiducial tracking markers attached to the cube faces, and determines their positions in order to perform pose estimation of the 3D model on-screen. Experimental results with an anthropomorphic phantom in a clinical environment have shown that the system can be used to position a rigid-body with a translational error of 3 mm, and a rotational error of 0.19 degrees, 0.06 degrees and 0.27 degrees, corresponding to pitch, roll and yaw respectively. With further developments to optimise the system accuracy and its interface, it could be made into a valuable tool for radiotherapy clinics. The outcome of the project has been encouraging, and has shown that augmented reality for patient set-up guidance has great potential.
29

AR magic lenses : addressing the challenge of focus and context in augmented reality : a thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy in the University of Canterbury /

Looser, Julian. January 2007 (has links)
Thesis (Ph. D.)--University of Canterbury, 2007. / Typescript (photocopy). Includes bibliographical references (p. 211-229). Also available via the World Wide Web.
30

Παρουσίαση και αξιολόγηση προϊόντων και υπηρεσιών με χρήση τεχνικών επαυξημένης πραγματικότητας μέσω κινητών συσκευών

Κεραμά, Ευαγγελία 04 April 2013 (has links)
Σε αυτή τη διπλωματική θα ασχοληθούμε με κινητά τηλέφωνα νέας γενιάς και με εφαρμογές οι οποίες θα αξιολογούν ένα προϊόν ή μία υπηρεσία και θα επιστρέφουν το αποτέλεσμα με «επαύξηση» της πραγματικότητας στην οθόνη του χρήστη.

Page generated in 0.0369 seconds