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Разработка модели интеллектуального агента в игровой среде с использованием методов машинного обучения : магистерская диссертация / Development of an intelligent agent model in a gaming environment using machine learning methodsКосарев, М. Е., Kosarev, M. E. January 2024 (has links)
The purpose of the work is to develop and test an intelligent agent model for a gaming environment using machine learning methods that can adapt to new conditions. The object of the study is a model of an intelligent agent in a gaming environment. Research methods: analysis, synthesis, modeling, machine learning, testing, observation, comparison, experiment. / Цель работы – разработка и тестирование модели интеллектуального агента для игровой среды с использованием методов машинного обучения, способного адаптироваться к новым условиям. Объект исследования – модель интеллектуального агента в игровой среде. Методы исследования: анализ, синтез, моделирование, машинное обучение, тестирование, наблюдение, сравнение, эксперимент.
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Systém pro automatickou správu serverů / System for Automated Server AdministrationPavelka, Martin January 2019 (has links)
The goal of this diploma thesis is to design the user interface and implement the information system as a web application. Using the custom implemented library the system communicates with GraphQL server which manages the client data. The thesis describes possible solutions for physical servers automatization. The application provides the application interface to manage virtual servers. Automatization is possible without human interaction. Connection to the virtualization technologies is handled by web interface APIs or custom scripts running in the virtual system terminal. There is a monitoring system built over project components. The thesis also describes the continuous integration using Gitlab tools. Running the configuration task is solved using the Unix CRON system.
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