• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 196
  • 127
  • 59
  • 36
  • 19
  • 13
  • 10
  • 5
  • 4
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 557
  • 557
  • 98
  • 88
  • 84
  • 82
  • 68
  • 56
  • 53
  • 48
  • 47
  • 43
  • 41
  • 40
  • 39
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A cognitive analysis of design rationale representation

Shum, Simon J. January 1991 (has links)
No description available.
2

Application of parallel processing techniques to routing for VLSI design

Sagar, V. K. January 1990 (has links)
No description available.
3

The influence of design team communication content upon the architectural decision making process in the pre contract design stages

Wallace, W. A. January 1987 (has links)
Patterns of communication in the decision-making process of Design Team Architects are considered. Variations in the verbal content of Architect and other Design Team member interaction behaviour are analysed over the various stages of the design process. A pilot study building design and a main subject study building design are investigatted on a longditudinal basis. Fourteen other building designs are investigated on a cross sectional basis. The presented results represent a data collection period of approximately eighteen months. Design Team interaction is measured using content analysis. The measurement scales used are largely based upon existing methodologies, although some measurement scales are developed specifically for this research. Quantitative data analysis is by mainframe computer, using analysis programs which are developed specifically for this research. Additional qualitative substantiations are provided by extracts of supportive interview responses. The results show pronounced patterns of variation in the interaction content of Design Team members throughout the design process over a range of design types. The conclusions are of use to Design Team members since they illustrate the likely patterns of future interaction for the future stages of any design process. Potential areas of interaction conflict are presented, together with likely variations in Design Team member preoccupations as the design develops. Reference to the results allow the Designer to design in order to avoid likely design interaction problems associated with long term variations in Design Team interaction behaviour. Results indicate that the Architect becomes less assertive during the middle stages of the design, as does the influence of the initial brief. The Architect is consistently the most creative Design Team member, although cost considerations increasingly influence the decision-making process of the Architect, largely at the expense of aesthetic considerations. The professional Design Team members increasingly form a coalition against the Client Representative, to some extent as a defence against late stage disruptive cost reduction exercises, as construction factors increasingly influence interaction behaviour.
4

Evaluating the Design Process of a Four-Bar-Slider Mechanism Using Uncertainty Techniques

Bartlett, Elizabeth Kay 11 May 2002 (has links)
With limited resources and time available for a typical design project, it is difficult to decide how to allocate these resources and time to produce an optimum design. Also, the question arises, ?Given the design process, available resources, and available time, will the design meet the program goals?? Uncertainty analyses of design processes addresses these issues and could substantially improve design quality, cost, and cycle time. Research to examine uncertainty in the design process employs previous experience in experimental, model, and manufacturing uncertainty, in an innovative approach for analyzing the entire design process. This research was initiated with a pilot project, a 4-bar-slider mechanism. Two new theories for the research have arisen from this pilot project. First, design optimization techniques could be used to compare steps of the design process and to help determine the overall uncertainty of the final manufactured product. Second, manufacturing uncertainty can be included as an additional random uncertainty in the analysis of the final manufactured product. While more research needs to be completed to test, apply, and expand on these theories, the pilot project has been a positive step forward. It has already produced two proposals with one funded and one awaiting a decision. This research, although in its beginning stages, could substantially improve the design process.
5

An intelligent assistant for designing to fire regulations in Malaysia

Embi, Mohammed Rashid January 1997 (has links)
No description available.
6

Comparison of Color and Fabric Presentation Options in the Design Process

Jackson, Reneé Susan 27 April 2000 (has links)
The purpose of this research was to assess the current (manual) and future (automated) presentation options for fabric and color in the design process. Current and future presentation options were assessed for viability and identification of relationships between reported sufficiency levels and recommended use responses. This exploration was used to identify new and future technologies for presentation of fabric and color that could potentially aid in increasing product manufacturing competitiveness through time and cost reduction. The study also recorded if the current practices for apparel design were congruent with current available technology and estimated future technology capabilities. A judgment sample of 20 apparel and interior industry personnel, in three geographical locations (i.e., West Coast, Southeast, Northeast), were mailed a self-administered survey. The survey design employed a structured multi-part questionnaire and four fabric and color presentation options (i.e., fabric swatch, printed swatch card, 2D simulation, 3D simulation). The survey was pilot tested for content validity and instrument reliability. Descriptive statistics (i.e., frequencies, percentages, contingency tables) were used to analyze the data. The response rate was 65% for 13 usable responses. Exploration and analysis of current (manual) and future (automated) presentation options provided information about the sufficiency of the information provided and for consistencies and inconsistencies in the designer's perception of these options. The fabric swatch format was identified as the current viable manual presentation option. The 2D simulation and 3D simulation presentation option was identified for the automated category. Only the 3D simulation option was found to be viable for use in the design process. The fabric swatch and 3D simulation successfully conveyed all fabric characteristics effectively. The fabric swatch also conveyed all format attributes effectively and the 3D simulation effectively conveyed familiar, satisfactory results, saves time, and increased productivity. / Ph. D.
7

Interactive Costume Design

Lebis, Evelyn January 2016 (has links)
Is improvisation during collaboration a design choice? What is the difference between responsive inspiration and collaboration? Who is in charge of the artistic end result? And what influences the designer’s mood? These questions come across when investigating how to present wearable technology and the role of performance.
8

Government to citizens e-service co-design

Nusir, Muneer January 2014 (has links)
e-Government services are typically developed by internal service providers, often neglecting the service end user. Subsequent delivery of services can be jeopardised without due consideration of the service user, lacking in consideration of their needs and expectations in the design process. However, the service provider when designing e-services for varied users, find it is hard to meet the prospective users’ expectations and needs and involve them in an iterative design processes. To address this issue; a Co-design approach has been applied and focuses on Jordanian Government to Citizens (G2C) e-services. Co-design tools/methods maximize opportunities and provide new possibilities for communicating and collaborating with varied and diverse users. The main aim of this research is to improve the quality and efficiency of G2C e-services by adopting the Co-design approach including its tools/methods to support user participation throughout design process, and how these tools/methods pretend the features of user participation. A novel G2C e-Service Co-Design Framework (G2C-SCOF) is constructed with mechanisms for understanding the stakeholders’ requirements, and granting them an active role throughout design process of G2C e-service design. A wiki-based Co-design prototype (WCP) is developed and introduced as a response to and evaluation of the developed G2C-SCOF. This research also presents results from the case study in Jordan and used to evaluate WCP effectiveness regarding users’ participation role(s) throughout the Co-design process based on standard service design phases. Interestingly, involvement throughout design process as such can be an enriching experience for the users. Offering a channel to uncover their own creativity and provide enjoyment for them as they see their contributions evolve into a viable service. A robust method for uncovering domain concepts is derived that bridges the requirements’ gap between service provider and service user within a G2C e-service design context. A first iteration evaluates the adoption and acceptance of Jordan Government Portal (JGP) based on a model titled Methodology for e-Government Service Adoption and Acceptance Measurement (MEGA-M). MEGA-M is then used to design a survey and subsequently investigate how citizens perceive the quality of the JGP. RepGrid methodology with semi-structured interviews are deployed in the second iteration – with 24 participants from diverse backgrounds contributing to a synthesised cognitive model titled Stakeholder’s requirements map for G2C Service Design’ (SRM-G2C). Finally, a prototype WCP is developed as the third iteration for evaluation purposes. WCP is a platform for facilitating the sharing and expression of ideas and/or assumptions used to improve the effectiveness of G2C e-service design. The conclusions and contributions drawn from this research are expected to benefit researchers, providing insights for future research in the field of e-Government service design, and practitioners, providing a systematic framework for supporting the collaboration among stakeholders in designing G2C e-services.
9

Product design : process and personality

Mclening, Christain January 2011 (has links)
No description available.
10

The Graphic Designer as (a)Digital Nomad : A qualitative study / Grafiska Designern som Digital Nomad : En kvalitativ studie

Larsson, Karin January 2015 (has links)
Syftet med denna studie var att undersöka hur digitala nomader utövar sitt yrke som grafiska designers, varför de valde att bli digitala nomader samt vilka fördelar och nackdelar som finns. Totalt intervjuades 10 före detta och nuvarande digitala nomader via email och svaren sammanställdes och analyserades för att finna teman och sammanhang. Resultatet visar att deltagarna valde en digital nomadisk livsstil främst på grund av den frihet det innebär. De är även helt beroende av internet, då det är den grundläggande teknologin som möjliggör distansarbete. Att vara digital nomad verkar inte ha en negativ inverkan på den grafiska designprocessen och alla verktyg som behövs anser de finns tillgängliga digitalt. Den del av det traditionella designyrket på en byrå som deltagarna i studien saknade mest var kreativa diskussioner med kollegor.

Page generated in 0.0339 seconds