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A Serious Game: Defying Disaster EarthquakeWang, Tianhe 04 May 2015 (has links)
The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side scroller serious game designed to teach people how to prepare for and handle an earthquake. Players do a series of mini games that provide earthquake survival tips while interacting with a larger world after an earthquake disaster. An evaluation with thirty people compared learning disaster knowledge through reading materials versus playing games. The results show people learn better through playing Defying Disaster than reading materials.
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Defying Disaster: EarthquakeWu, Xin 04 May 2015 (has links)
The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side scroller serious game designed to teach people how to prepare for and handle an earthquake. Players do a series of mini games that provide earthquake survival tips while interacting with a larger world after an earthquake disaster. An evaluation with thirty people compared learning disaster knowledge through reading materials versus playing games. The results show people learn better through playing Defying Disaster than reading materials.
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Defying Disaster: EarthquakeChen, Yingying 04 May 2015 (has links)
The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side scroller serious game designed to teach people how to prepare for and handle an earthquake. Players do a series of mini games that provide earthquake survival tips while interacting with a larger world after an earthquake disaster. An evaluation with thirty people compared learning disaster knowledge through reading materials versus playing games. The results show people learn better through playing Defying Disaster than reading materials.
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Xeero: A 3D Action-Puzzle-Platforming GameAcito, Daniel 28 April 2015 (has links)
This report discusses the design and development of Xeero, a 3D action-puzzle- platforming game constructed from our own custom engine, original art and sound assets. Despite a small development team, we strove to create a highly-polished and marketable interactive experience. We explain the methodology employed, results gained, and challenges faced by each member of the team in pursuit of this goal.
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Three essays in game-theoretic competitionLee, Chung Chi 01 January 2006 (has links)
No description available.
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Information, knowledge, and stability : essays in game theoryLuo, Xiao, 1975- January 2000 (has links)
No description available.
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Investigations of some specific diseases and parasites of wildlifeSeghetti, Lee, 1909- 06 1900 (has links)
Graduation date: 1948
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The Soprants: conceptual and technical framework for a 3D interactive video gameNakamura, Tatsuya 30 October 2006 (has links)
This thesis covers the design of an interactive 3D video game with certain unique
features and demonstrates the design through a prototype implementation. Insect
characters are modeled after human characters and set in a game story. The ants
in the game behave similar to leaf-cutter ants. A 3D game environment based on a
real ant colony nest is created and used for prototyping the game. Insect behavior
based on behavior of real ants is implemented in an interactive 3D environment. The
cinematic scenes and the trailer of the game are created to present the game story.
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New equilibria for noncooperative gamesInsuwan, Phantipa. January 2007 (has links)
Thesis (Ph.D.) -- University of Texas at Arlington, 2007.
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Essays on game theory, with applications to communication networksPark, Jaeok, January 2009 (has links)
Thesis (Ph. D.)--UCLA, 2009. / Vita. Description based on print version record. Includes bibliographical references (leaves 140-144).
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