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Choice-speed as a function of the sex-appropriateness of children's toysSpencer, Thomas D., January 1962 (has links)
Thesis--State University of Iowa, 1962. / eContent provider-neutral record in process. Description based on print version record.
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Choice-speed as a function of the sex-appropriateness of children's toysSpencer, Thomas D., January 1962 (has links)
Thesis--State University of Iowa, 1962. / eContent provider-neutral record in process. Description based on print version record.
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An investigation of the sentiments of having a dog : inspirations for the design of a toy dog /Yeung, Chui Wa. January 2005 (has links) (PDF)
Thesis (M.Phil.)--City University of Hong Kong, 2005. / "Submitted to Department of Manufacturing Engineering and Engineering Management in partial fulfillment of the requirements for the degree of Master of Philosophy" Includes bibliographical references (leaves 238-243)
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GENDER DIFFERENCES IN INTERACTIVE TOY USE FOR LITERACY DEVELOPMENTStrigens, Deanna Marie 12 October 2006 (has links)
No description available.
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Product development for play therapy : stimulating children with learning disabilities through the use of their own sensesOlivier, Y., De Lange, R.W., Reyneke, J.J. January 2008 (has links)
Published Article / Various, multidisciplinary approaches can be used for the treatment of children with learning disabilities (LD). A multidisciplinary approach can include play therapy, remedial therapy, physiotherapy as well as a stimulant medication.
The aim of this study was to determine whether there is a difference between children with LD and children without LD in terms of differential-sensitivity. Twenty children that have been diagnosed with LD and twenty children without LD participated in and completed a range of actions such as interacting with a number of objects of different colours, sound stimuli, smell stimuli and a two-touch stimulus. The study found that children with LD have more difficulty in identifying their senses and its functions than children without LD. It could thus be possible that if sensory stimulants were integrated into play therapy mediums, that the unidentified child with LD could be identified earlier in that child's life.
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Embrace The SuckNicholson, Tyler 07 May 2016 (has links)
Embrace the Suck is an important and widely experienced military colloquialism. The phrase is based on the undeniable fact that life is about to become very difficult and the only option is to embrace all that is horrible. I reimagine childhood toys, playing at war and subvert the monumental. Common heroic exploits are restructured into moments between action, the hurry up and wait, the busy work, the catharsis through self-destruction. Based on my personal experiences in the US Army and an arsenal of information and stories from fellow soldiers, I become a native informant.
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ToysTolley, Rebecca 29 February 2012 (has links)
Book Summary:Archaeologists and anthropologists have long studied artifacts of refuse from the distant past as a portal into ancient civilizations, but examining what we throw away today tells a story in real time and becomes an important and useful tool for academic study. Trash is studied by behavioral scientists who use data compiled from the exploration of dumpsters to better understand our modern society and culture. Why does the average American household send 470 pounds of uneaten food to the garbage can on an annual basis? How do different societies around the world cope with their garbage in these troubled environmental times? How does our trash give insight into our attitudes about gender, class, religion, and art? The Encyclopedia of Consumption and Waste explores the topic across multiple disciplines within the social sciences and ranges further to include business, consumerism, environmentalism, and marketing to comprise an outstanding reference for academic and public libraries.
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Sharing as a function of the number of play materialsMilstead, Nancy Carol 01 January 1985 (has links)
This study examined whether the number of available play materials (toys) affected the occurrence of sharing behavior in preschool children. Eighteen four- and five-year-old children were assigned by age and gender to six same-sexed groups of three children each and were observed during three, 10-minute observation sessions. All groups were observed playing with one toy, two toys, and three toys. The children's play activities with the toy(s) were videotaped, and a behavioral coding system was developed to record those behaviors. The effect of toy condition on the sharing categories of Asked-for-Share, Partial Share, Overall Share (a category combining the highly correlated behaviors of Asked-for-Share and Spontaneous Share), and Spontaneous Share was analyzed. Age and gender were found to be unrelated to sharing. Only the effect of toy condition on Overall Share was statistically significant. Further analysis revealed that the three-toy condition affected the occurrence of Overall Share by reducing the amount of sharing. Implications for further research were discussed.
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The effectiveness of using LEGO Mindstorms robotics activities to influence self-regulated learning in a university introductory computer programming courseMcWhorter, William Isaac. O'Connor, Brian C., January 2008 (has links)
Thesis (Ph. D.)--University of North Texas, May, 2008. / Title from title page display. Includes bibliographical references.
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Automata : a spectacular history of the mimetic faculty /Reilly, Kara. January 2006 (has links)
Thesis (Ph. D.)--University of Washington, 2006. / Vita. Includes bibliographical references (leaves 284-301).
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