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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

目的性遊戲設計下具信賴驗證的行動景點資訊系統 / A mobile GWAP design for POI information system with confidence verification

唐聖傑, Tang, Sheng Jie Unknown Date (has links)
人智運算是近年來熱門的研究領域之ㄧ,隨著科技快速的進步手機硬體之體積不斷減少,功能不斷增加情形下,手機已經成為人類日常生活不可或缺的要素。因此我們希望利用手機來幫助我們透過遊戲的方式來達到我們的目的。 在這篇論文中我們在基於目的性遊戲(Games with a Purpose)的設計概念,在手機上開發系統並且達到收集資訊的目的。此系統讓使用者們可以樂於分享景點的資訊,其他玩家也可以共同來驗證由玩家們所上傳的景點資訊;而我們的目的則是要產生出可以信任的景點資訊提供給玩家做參觀景點的參考。 然而如何選擇目前最適當的景點資訊分派給玩家做驗證,才能使系統快速產生可信任之資訊。為了探討這個議題,我們提出了三個不同的演算法來分派任務給玩家驗證。並且作了一系列的模擬實驗來證明,我們提出的演算法確實提升系統產生可信任資訊之效能。最後我們將系統實作於智慧型手機上(Android Phone),並驗證了其結果與模擬實驗是一致的。 / Human Computation is one of the hottest research topics in recent years. At the same time, smart phones become indispensable with our daily life, due to advanced hardware technology. Therefore, to design a mobile game on smart phones to help us achieve the research purpose is our goal of this work. In this thesis, we adopt the approach of “Game with a Purpose “(GWAP) to collect the data that the system needs as users play a ”game”. The data here is Point-of-Interest (POI) information. Users share their POI information on the mobile system, and other players can verify it in order to come out with reliable POI information for further use. The research issue will be how to produce reliable information as quickly as possible, and also make sure the output is as correct as possible. The problem is how to assign appropriate information for a player to verify so as to improve the system performance. We proposed three different algorithms and went through a series of simulation experiments. The results showed that the Modify Lowest Disagree First and Highest Confidence Assignment (MLDF-HCA) algorithm performs best. We also implemented an Android App based on the algorithms. The real experiments did validate the simulation results.
2

藉由遊戲設計以產出具信賴驗證的行動地理標籤系統 / GWAP design for a mobile geo-tagging system with confident verification

楊泰榮, Yang, Tai Rong Unknown Date (has links)
人智運算(Human Computation)是近年來最熱門的研究領域之一,而適地性服務(Location-based service)也因此衍生出許多研究議題。由於傳統上在搜集資訊時往往會浪費過多的人力資源,所以我們希望使用者藉由玩遊戲的方式背後完成我們想要的事情。在此篇論文中,我們利用GWAP(Games with a Purpose)的概念設計一套行動地理標籤系統,系統採用玩家分享自身附近景點資訊再透過其他玩家來到相同地點做驗證的方式,讓玩家在一邊玩遊戲的過程中搜集相關地理資訊,另一方面達到景點資訊是可信賴的目的。 然而,對系統而言要如何選題給玩家驗證才能提升整體效能,為了解決這些問題,我們在選題策略上提出三種不同的任務分配演算法,再透過一連串的實驗模擬來證明我們所設計的系統確實能夠在選題上達到好的效能,最後我們考慮到現實生活中可能的情形後將此系統實作在智慧型手機上(Android Phone)。 / Human Computation is popular recently and have become one of the hottest research topics, therefore Location-based service also drives a lot of issues. Due to collect information always cause too many manpower- wasted in tradition , so we hoped that the users to complete the things which we want by play game’s way .In this thesis, we based on the concept of ‘Games with a Purpose’(GWAP) to develop a mobile geospatial tagging system, system adopt player share self nearby scenic spots information and then through another players come the same place do the verification, allowing the player to play the game in the side of the process of collecting the relevant geographic information, on the other hand to achieve the purpose of scenic spots information is reliable. However, how to choose topics for player verification can effectively evaluate the system performance, to solve these problems we propose three different selection strategies on the task assignment algorithms, then through a series of simulation experiments designed to prove that our system can indeed achieve good performance on the topics, finally we take into account real life situations and implement in the smart phone (Android Phone).

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