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日本動畫產業跨媒體經營模式之研究 / Management Model of Media Mix In Japanese Animation Industry吳亞儒, Wu, Ya Ju Unknown Date (has links)
日本內容產業在2003年因為「Cool Japan概念」的提出而逐漸被日本政府重視,小泉政府更有「文化立國」之目標,而後更在2010年開始積極推動「Cool Japan戰略計畫」,成立了內容產業成長戰略相關研究會,定期召開會議及成果報告。內容產業包含了電影、動畫、音樂、遊戲、出版、廣告等六項主要領域,而本研究所著重之內容產業領域為動畫及部分之印刷(漫畫)領域。以動畫領域來說,自日本動畫協會所公布的數據顯示,日本動畫產業市場為1兆4,913億日圓(2014年),顯示其重要性。在《Cool Japan戰略計畫》中,三大策略方向中的其中一項即為內容產業與消費財的共同提攜,當中流程的一環即為內容產業的輸出以及「二次利用」,即角色商品的授權,而二次利用的內容物主要以動畫與漫畫所創造的角色利用為主要手段。2014年的《コンテンツ海外展開の促進に向けた施策について》中,提到日本尚未在海外充分展現出其魅力,所以海外市場亦因此尚未真正拓展,於是想藉由能代表「日本魅力」,並在海外具高人氣的商品、服務等項目逆向吸引外國市場進入國內,也就是在世界製造「日本潮流」,而動畫產業即為當中被點名的項目之一,動畫產業對於日本之重要性可謂不言而喻。
1990年代後,利用動畫作品於日本消費市場的親和力與內容的靈活運用性與各種產品進行結合,將不同媒體的原作先行動畫化,利用動畫將作品內容進行擴大宣傳,進一步地提高作品知名度,最終目的在於刺激關聯商品的營收之跨體經營模式,在當今已成為動畫相關產業中廣泛運用之經營手段。究竟跨媒體營運模式為何?涵蓋何種類別的產業?其所帶來的優勢與劣勢為何?…等,為筆者欲於研究中欲探討之項目。而透過本研究能更進一步了解日本動畫產業於行銷策略面之運作方式,期許能成為我國內容產業界發展之助力,並提供將來欲從事相關研究之學術人員的研究參考,並期望能藉此為臺日內容產業的學術交流盡一份心力。 / After the "Cool Japan concept" was proposed in 2003, the Japanese government has begun to take the content industry seriously. Moreover, the Koizumi government started actively to promote the concept of “cultural nation” represented by projects such as the very “Cool Japan strategic plan”.
According to the “Content Industry’s Status and Development” reported by METI (Ministry of Economy, Trade and Industry), the market of Japanese content industry is worth about 12 trillion yen, ranking second in the world as in 2010. A part of this content industry, the anime industry, is popular all around the world, as this art form has gained numerous followers over the years. Therefore, as Japanese government realizes that the anime industry may hold a huge market potential with international competitiveness, the anime industry started to obtain importance within Japan.
Regarding the marketing schemes, differently from the American’s promotion strategies, Japanese anime industry uses multivariate mass media and transplanting platforms in order to make the content available in multiple forms, also the advertising is done as widely as it is possible, in order to make consumers desire more. This kind of business strategy works out satisfactorily in the domestic environment, and this model has also became a unique business model that belongs to Japan.
This thesis starts with a description on the birth of the Japanese anime industry, pointing to the composition and operation of Animation Production Committee.
Subsequently, it attempts to explain how the ‘Media Mix’ model’s composition and operation affects the market, and what kind of advantages can Media Mix model brings to affiliate enterprises. Lastly, it addresses the unresolved problems and how this model can be improved in the future.
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