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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Tablet computers and technological practices within and beyond the laboratory

Burns, Ryan Patrick January 2015 (has links)
In this thesis I examine emergent technological practices relating to tablet computers in scientific research laboratories. I ask four main questions: To what extent can tablets be considered scientific instruments? How do tablets help to construct technoscientific imaginaries? What role do tablets play in the construction of technoscientific subjectivities? Can tablets, positioned as popular everyday computing devices, be considered in terms of expertise in the context of laboratory science? To answer these questions, research is presented that examines the situated practices of scientists using tablet computers. I use textual analysis to examine the marketing discourses relating to laboratory-specific tablet apps and how their material structure defines scientific community and communication. Ethnographic research into the way that tablets are being introduced as part of a new teaching laboratory in a large UK university is presented, focusing on how institutional power affects the definition of the tablet. A second ethnographic research case study addresses how two chemists define their own scientific subjectivity by constructing the tablet as a futuristic technology. In a third large ethnographic research case, I consider the way that tablets can be used in practices of inclusion and exclusion from sites of scientific knowledge. I draw on literature from media and cultural studies and science and technology studies, arguing that the two fields intersect in ways that can be productive for research in both. This serves as a contribution to knowledge, demonstrating how research into identity, politics and technologies can benefit from a focus on materiality drawn from the two disciplines. I contribute to knowledge in both fields by developing two key concepts, ‘affordance ambiguity' and ‘tablet imaginary'. These concepts can be applied in the analysis of uses of technology to better understand, firstly, how technologies are made meaningful for users and, secondly, how this individual meaning-making affects broader cultural trends and understandings of technologies.
2

Effects of age on smartphone and tablet usability, based on eye-movement tracking and touch-gesture interactions

Al-Showarah, Suleyman January 2015 (has links)
The aim of this thesis is to provide an insight into the effects of user age on interactions with smartphones and tablets applications. The study considered two interaction methods to investigate the effects of user age on the usability of smartphones and tablets of different sizes: 1) eye-movements/browsing and 2) touch-gesture interactions. In eye movement studies, an eye tracker was used to trace and record users’ eye movements which were later analysed to understand the effects of age and screen-size on browsing effectiveness. Whilst in gesture interactions, an application developed for smartphones traced and recorded users’ touch-gestures data, which were later analysed to investigate the effects of age and screensize on touch-gesture performance. The motivation to conduct our studies is summarised as follows: 1) increasing number of elderly people in our society, 2) widespread use of smartphone technology across the world, 3) understanding difficulties for elderly when interacting smartphones technology, and 4) provide the existing body of literature with new understanding on the effects of ageing on smartphone usability. The work of this thesis includes five research projects conducted in two stages. Stage One included two researches used eye movement analysis to investigate the effects of user age and the influence of screen size on browsing smartphone interfaces. The first research examined the scan-paths dissimilarity of browsing smartphones applications or elderly users (60+) and younger users (20-39). The results revealed that the scan-paths dissimilarity in browsing smartphone applications was higher for elderly users (i.e., age-driven) than the younger users. The results also revealed that browsing smartphone applications were stimulus-driven rather than screen size-driven. The second study was conducted to understand the difficulties of information processing when browsing smartphone applications for elderly (60+), middle-age (40-59) and younger (20-39) users. The evaluation was performed using three different screen sizes of smartphone and tablet devices. The results revealed that processing of both local and global information on a smartphone/tablet interfaces was more difficult for elderly users than it was for the other age groups. Across all age groups, browsing on the smaller smartphone size proved to be more difficult compared to the larger screen sizes. Stage Two included three researches to investigate: the difficulties in interacting with gesture-based applications for elderly compared to younger users; and to evaluate the possibility of classifying user’s age-group based on on-screen gestures. The first research investigated the effects of user age and screen size on performing gesture swiping intuitively for four swiping directions: down, left, right, and up. The results revealed that the performance of gesture swiping was influenced by user age, screen size, as well as by the swiping orientation. The purpose of the second research was to investigate the effects of user age, screen sizes, and gesture complexity in performing accurate gestures on smartphones and tablets using gesture-based features. The results revealed that the elderly were less accurate, less efficient, slower, and exerted more pressure on the touch-screen when performing gestures than the younger users. On a small smartphone, all users were less accurate in gesture performance – more so for elderly – compared to mini-sized tablets. Also, the users, especially the elderly, were less efficient and less accurate when performing complex gestures on the small smartphone compared to the mini-tablet. The third research investigated the possibility of classifying a user’s age-group using touch gesture-based features (i.e., gesture speed, gesture accuracy, movement time, and finger pressure) on smartphones. In the third research, we provide evidence for the possibility of classifying a user’s age-group using gesture-based applications on smartphones for user-dependent and user-independent scenarios. The accuracy of age-group classification on smaller screens was higher than that on devices with larger screens due to larger screens being much easier to use for all users across both age groups. In addition, it was found that the age-group classification accuracy was higher for younger users than elderly users. This was due to the fact that some elderly users performed the gestures in the same way as the younger users do, which could be due to their longer experience in using smartphones than the typical elderly user. Overall, our results provided evidence that elderly users encounter difficulties when interacting with smartphones and tablet devices compared to younger users. Also, it was possible to classify user’s age-group based on users’ ability to perform touch-gestures on smartphones and tablets. The designers of smartphone interfaces should remove barriers that make browsing and processing local and global information on smartphones’ applications difficult. Furthermore, larger screen sizes should be considered for elderly users. Also, smartphones could include automatically customisable user interfaces to suite elderly users' abilities to accommodate their needs so that they can be equally efficient as younger users. The outcomes of this research could enhance the design of smartphones and tablets as well the applications that run on such devices, especially those that are aimed at elderly users. Such devices and applications could play an effective role in enhancing elderly peoples’ activities of daily lives.
3

Multi-GNSS signals acquisition techniques for software defined receivers

Albu-Rghaif, Ali January 2015 (has links)
Any commercially viable wireless solution onboard Smartphones should resolve the technical issues as well as preserving the limited resources available such as processing and battery. Therefore, integrating/combining the process of more than one function will free up much needed resources that can be then reused to enhance these functions further. This thesis details my innovative solutions that integrate multi-GNSS signals of specific civilian transmission from GPS, Galileo and GLONASS systems, and process them in a single RF front-end channel (detection and acquisition), ideal for GNSS software receiver onboard Smartphones. During the course of my PhD study, the focus of my work was on improving the reception and processing of localisation techniques based on signals from multi-satellite systems. I have published seven papers on new acquisition solutions for single and multi-GNSS signals based on the bandpass sampling and the compressive sensing techniques. These solutions, when applied onboard Smartphones, shall not only enhance the performance of the GNSS localisation solution but also reduce the implementation complexity (size and processing requirements) and thus save valuable processing time and battery energy. Firstly, my research has exploited the bandpass sampling technique, if being a good candidate for processing multi-signals at the same time. This portion of the work has produced three methods. The first method is designed to detect the GPS, Galileo and GLONASS-CDMA signals’ presence at an early stage before the acquisition process. This is to avoid wasting processing resources that are normally spent on chasing signals not present/non-existent. The second focuses on overcoming the ambiguity when acquiring Galileo-OS signal at a code phase resolution equal to 0.5 Chip or higher and this achieved by multiplying the received signal with the generated sub-carrier frequency. This new conversion saves doing a complete correlation chain processing when compared to conventionally used methods. The third method simplifies the joining implementation of the Galileo-OS data-pilot signal acquisition by constructing an orthogonal signal so as to acquire them in a single correlation chain, yet offering the same performance as using two correlation chains. Secondly, the compressive sensing technique is used to acquire multi-GNSS signals to achieve computation complexity reduction over correlator based methods, like Matched Filter, while still maintaining acquisition integrity. As a result of this research work, four implementation methods were produced to handle single or multi-GNSS signals. The first of these methods is designed to change dynamically the number and the size of the required channels/correlators according to the received GPS signal-power during the acquisition process. This adaptive solution offers better fix capability when the GPS receiver is located in a harsh signal environment, or it will save valuable processing/decoding time when the receiver is outdoors. The second method enhances the sensing process of the compressive sensing framework by using a deterministic orthogonal waveform such as the Hadamard matrix, which enabled us to sample the signal at the information band and reconstruct it without information loss. This experience in compressive sensing led the research to manage more reduction in terms of computational complexity and memory requirements in the third method that decomposes the dictionary matrix (representing a bank of correlators), saving more than 80% in signal acquisition process without loss of the integration between the code and frequency, irrespective of the signal strength. The decomposition is realised by removing the generated Doppler shifts from the dictionary matrix, while keeping the carrier frequency fixed for all these generated shifted satellites codes. This novelty of the decomposed dictionary implementation enabled other GNSS signals to be combined with the GPS signal without large overhead if the two, or more, signals are folded or down-converted to the same intermediate frequency. The fourth method is, therefore, implemented for the first time, a novel compressive sensing software receiver that acquires both GPS and Galileo signals simultaneously. The performance of this method is as good as that of a Matched Filter implementation performance. However, this implementation achieves a saving of 50% in processing time and produces a fine frequency for the Doppler shift at resolution within 10Hz. Our experimental results, based on actual RF captured signals and other simulation environments, have proven that all above seven implementation methods produced by this thesis retain much valuable battery energy and processing resources onboard Smartphones.
4

Managing near field communication (NFC) payment applications through cloud computing

Pourghomi, Pardis January 2014 (has links)
The Near Field Communication (NFC) technology is a short-range radio communication channel which enables users to exchange data between devices. NFC provides a contactless technology for data transmission between smart phones, Personal Computers (PCs), Personal Digital Assistants (PDAs) and such devices. It enables the mobile phone to act as identification and a credit card for customers. However, the NFC chip can act as a reader as well as a card, and also be used to design symmetric protocols. Having several parties involved in NFC ecosystem and not having a common standard affects the security of this technology where all the parties are claiming to have access to client’s information (e.g. bank account details). The dynamic relationships of the parties in an NFC transaction process make them partners in a way that sometimes they share their access permissions on the applications that are running in the service environment. These parties can only access their part of involvement as they are not fully aware of each other’s rights and access permissions. The lack of knowledge between involved parties makes the management and ownership of the NFC ecosystem very puzzling. To solve this issue, a security module that is called Secure Element (SE) is designed to be the base of the security for NFC. However, there are still some security issues with SE personalization, management, ownership and architecture that can be exploitable by attackers and delay the adaption of NFC payment technology. Reorganizing and describing what is required for the success of this technology have motivated us to extend the current NFC ecosystem models to accelerate the development of this business area. One of the technologies that can be used to ensure secure NFC transactions is cloud computing which offers wide range advantages compared to the use of SE as a single entity in an NFC enabled mobile phone. We believe cloud computing can solve many issues in regards to NFC application management. Therefore, in the first contribution of part of this thesis we propose a new payment model called “NFC Cloud Wallet". This model demonstrates a reliable structure of an NFC ecosystem which satisfies the requirements of an NFC payment during the development process in a systematic, manageable, and effective way.

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