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Léo-Paul Desrosiers et ses personnages de romansDesjardins, Noëlla. January 1966 (has links)
No description available.
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Piaget and education: a critique of the unproblematic application of Piaget's theory to educationMabitsela, Babalwa Maureen 20 May 2014 (has links)
Jean Piaget’s genetic epistemology has often been applied to education. This research
report looks at the interpretation and use of Piaget’s ideas to education and argues that
most applications of Piaget to education are not in keeping with the nature and object of
his genetic epistemology. As such the report suggests number of ways in which Piaget
could be used in education without undermining the integrity of his theory.
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L'image de la femme dans les "grande proses" d'André BretonFortier, Marie January 1990 (has links)
No description available.
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MÜglichkeiten des Kriminalronans : eine untersuchung zu Werken von Friedrich Glauser und Friedrich Dürrenmatt.Frischkopf, Rita January 1972 (has links)
No description available.
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Esdras Minville, le catholicisme social et le nationalisme économique, 1923-1939Foisy-Geoffroy, Dominique January 2001 (has links)
Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.
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L’errance dans l’oeuvre poétique de Paul VerlaineMitchell, Constantina January 1980 (has links)
No description available.
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Les images de la folie féminine dans Nadja d'André Breton /Lépine, Viviane. January 2007 (has links)
No description available.
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Comment définir la normativité au regard du constructivismeBernier, Jason 07 March 2022 (has links)
L'objectif dans ce mémoire fut de définir la normativité au regard du constructivisme de Jean Piaget, comme étant à la source de l'adaptation et du développement. La question est traitée ici par le biais des théories conséquentes des travaux d'épistémologie génétique et de psychologie constructiviste: théorie de l'évolution biologique, théorie des stades, théorie des schèmes d'action (assimilation et accommodation) et structuralisme épigénétique. Ceci amène à prendre en compte, face au constructivisme, comment la connaissance valable se développe normativement. Puisque la validité épistémique des connaissances (en tant que structures) emprunte le chemin de la normativité, trois fonctions normatives furent abordées pour décrire le développement des connaissances et des structures: la fonction organisatrice, la fonction de délimitation ainsi que la fonction de contrôle et d'adaptabilité. Trois formes de normativité au niveau épistémique furent conséquemment traitées et dégagées du constructivisme, soit la normativité abstraite par l'action (assimilation d'informations), la normativité épistémique (validité et valeur du processus de connaissance), ainsi que la normativité déontique (normes d'usages découlant de la connaissance). Selon mon interprétation, ces trois formes de normativités constituent un réseau d'interaction logique qui est essentiel dans la construction de toute connaissance épistémique. Ma conclusion est que, au regard du constructivisme, le potentiel d'adaptation et d'évolution des connaissances et de l'être humain dépend directement de ces trois formes de normativité.
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La traversée du désir : essai sur Les atmosphères de Jean-Aubert LorangerCaillaud, Jean. 10 May 2024 (has links)
No description available.
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O jogo Set em adolescentes, adultos e idosos: aspectos cognitivos / Teenagers, Adults and Elderly People on Playing Set Game: Cognitive AspectsSilva, Sandreilane Cano da 25 November 2013 (has links)
A presente pesquisa teve como objetivo identificar e analisar aspectos cognitivos de adolescentes, adultos e idosos ao jogarem o Set. Este é um jogo de percepção visual, composto por 81 cartas diferenciadas em quatro atributos e três qualidades cujo desafio é formar trios (Sets) obedecendo à regra de que as qualidades dos atributos sejam agrupadas pelas semelhanças ou diferenças entre si. O desafio é não cometer o erro dois contra um (duas cartas têm um mesmo atributo e a outra, não). A coleta de dados foi realizada em 15 sábados, com duração de 90 minutos a cada vez. Foram realizadas três atividades. A atividade 1 consistiu em encontrar um trio, dentre 12 cartas a cada jogata, antes de o colega. Na atividade 2 teve-se de encontrar, individualmente, em dois quadros fixos (um com 9 cartas e outro com 12), quatro ou seis trios em que as figuras podiam ser repetidas para formar um novo trio. A atividade 3 consistiu em indicar individualmente a terceira carta para completar um trio, inferindo a terceira carta a partir das informações fornecidas pelas duas primeiras. Quarenta participantes, compondo um grupo de adolescentes (N=18), adultos (N=12) e idosos (N=10), realizaram voluntariamente as atividades. Para análise dos dados, comparativamente aos grupos de idade, foram criados protocolos com a finalidade de identificar, quanto à atividade 1, os aspectos cognitivos envolvidos no jogar e as qualidades dos atributos predominantes; quanto à atividade 2, analisar o desempenho na composição dos trios nas duas situações-problema; e quanto à atividade 3, as qualidades utilizadas para caracterizar a terceira carta. Os resultados indicaram na atividade 1, que no grupo dos adolescentes a rapidez em encontrar trios possibilitou que realizassem mais jogadas. No grupo dos adultos observou-se que a escolha de trios que anulavam outros trios da jogata prejudicava a jogada dos adversários. Já no grupo dos idosos, verificou-se na maior parte dos trios erros do tipo dois contra um. Quanto à predominância das qualidades dos atributos houve uma pequena flutuação na proporção entre os trios possíveis e os escolhidos com exceção, da cor e sua qualidade roxa. Na atividades 2, o grupo dos adultos foi o que apresentou mais êxito. Na atividade 3, os três grupos completaram os trios sem problemas. Do ponto de vista teórico esta pesquisa visou contribuir para uma compreensão dos aspectos cognitivos do jogar o Set segundo os coordenadores cognitivos de Piaget; do ponto de vista metodológico, pela proposição e análise de atividades com este jogo; e do ponto de vista empírico pela observação das diferenças entre os modos de jogar segundo grupos de idade e características dos atributos ou variáveis que o compõem / The objective of this research work was to identify and analyse cognitive aspects on playing the Set Game by teenagers, adults and elderly people. This is a visual perception game composed of 81 cards each one having a variation of four features and three features parts whose objective is to identify sets of three cards, whose features parts are either identical or distinct on each card, named Set from now on. The players should pay attention on not doing the mistake called 2 against 1 (when 2 features parts are grouped together obeying the rule and one not). In order to collect the data, it was organized 15 workshops of 90 minutes each, composed of 3 activities. In the activity 1, the players before their adversary should identify a Set from a group of twelve cards laid out on a table. In the activity 2, in two challenge boards a matrix composed of 9 cards and other of 12, the players individually had to identify four or six Sets whose figures could be used more than once to form a new Set. In the activity 3, individually the players had to identify the third card to complete the Sets, inferring the third card from the information provided by the other two. The participants were a group of 40 volunteers composed of teenagers (N=18), adults (N=12) and elderly people (N=10). In order to analyse the data according to the age group, protocols were created: in activity 1, to identify cognitive aspects on playing and the predominance of each features part joined by similarity; in activity 2, to analyse the players performance in the problem-solving context; and in activity 3, to identify the features parts used to characterize the third card. The results show that in the activity 1 the quick performance of the teenagers group permitted them to make more casts. In the adults group it was observed that selecting sets that cancel other sets frustrated the other players casts. Finally, in the elderly peoples group, it was verified 2 against 1-like mistakes in most of the sets formed. Concerning the predominance of the features parts, there was a small fluctuation in the proportion between the possible and the selected sets, with the exception of features part purple color. In the activity 2, the adults group was the most successful. In the activity 3, all groups completed the sets without problems. From the theoretical point of view, the present research work aimed at contributing to the comprehension of the cognitive aspects of playing the Set game according to Piagets cognitive coordinators; from the methodological viewpoint, proposing and analyzing activities with this game; and from the empirical point of view, observing the differences among the ways of playing according to the age groups and the features parts or the variables that compose it
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