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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Visual Quality Assessment For Stereoscopic Video Sequences

Sarikan, Selim Sefa 01 October 2011 (has links) (PDF)
The aim of this study is to understand the effect of different depth levels on the overall 3D quality and develop an objective video quality metric for stereoscopic video sequences. Proposed method is designed to be used in video coding stages to improve overall 3D video quality. This study includes both objective and subjective evaluation. Test sequences with different coding schemes are used. Computer simulation results show that overall quality has a strong correlation with the quality of the background, where disparity is smaller relative to the foreground. This correlation indicates that background layer is more prone to coding errors. The results also showed that content type is an important factor in determining the visual quality.
12

NAT Free Open Source 3D Video Conferencing using SAMTK and Application Layer Router

Muramoto, Eiichi, Jinmei, Tatsuya, Kurosawa, Takahiro, Abade, Odira Elisha, Nishiura, Shuntaro, Kawaguchi, Nobuo 10 January 2009 (has links)
No description available.
13

Single View Modeling and View Synthesis

Liao, Miao 01 January 2011 (has links)
This thesis develops new algorithms to produce 3D content from a single camera. Today, amateurs can use hand-held camcorders to capture and display the 3D world in 2D, using mature technologies. However, there is always a strong desire to record and re-explore the 3D world in 3D. To achieve this goal, current approaches usually make use of a camera array, which suffers from tedious setup and calibration processes, as well as lack of portability, limiting its application to lab experiments. In this thesis, I try to produce the 3D contents using a single camera, making it as simple as shooting pictures. It requires a new front end capturing device rather than a regular camcorder, as well as more sophisticated algorithms. First, in order to capture the highly detailed object surfaces, I designed and developed a depth camera based on a novel technique called light fall-off stereo (LFS). The LFS depth camera outputs color+depth image sequences and achieves 30 fps, which is necessary for capturing dynamic scenes. Based on the output color+depth images, I developed a new approach that builds 3D models of dynamic and deformable objects. While the camera can only capture part of a whole object at any instance, partial surfaces are assembled together to form a complete 3D model by a novel warping algorithm. Inspired by the success of single view 3D modeling, I extended my exploration into 2D-3D video conversion that does not utilize a depth camera. I developed a semi-automatic system that converts monocular videos into stereoscopic videos, via view synthesis. It combines motion analysis with user interaction, aiming to transfer as much depth inferring work from the user to the computer. I developed two new methods that analyze the optical flow in order to provide additional qualitative depth constraints. The automatically extracted depth information is presented in the user interface to assist with user labeling work. In this thesis, I developed new algorithms to produce 3D contents from a single camera. Depending on the input data, my algorithm can build high fidelity 3D models for dynamic and deformable objects if depth maps are provided. Otherwise, it can turn the video clips into stereoscopic video.
14

RevGlyph - codificação e reversão esteroscópica anaglífica / RevGlyph - stereoscopic coding and reversing of anaglyphs

Matheus Ricardo Uihara Zingarelli 27 September 2013 (has links)
A atenção voltada à produção de conteúdos 3D atualmente tem sido alta, em grande parte devido à aceitação e à manifestação de interesse do público para esta tecnologia. Isso reflete num maior investimento das indústrias cinematográfica, de televisores e de jogos visando trazer o 3D para suas produções e aparelhos, oferecendo modos diferentes de interação ao usuário. Com isso, novas técnicas de captura, codificação e modos de reprodução de vídeos 3D, em especial, os vídeos estereoscópicos, vêm surgindo ou sendo melhorados, visando aperfeiçoar e integrar esta nova tecnologia com a infraestrutura disponível. Entretanto, notam-se divergências nos avanços feitos no campo da codificação, com cada método de visualização estereoscópica utilizando uma técnica de codificação diferente. Isso leva ao problema da incompatibilidade entre métodos de visualização. Uma proposta é criar uma técnica que seja genérica, isto é, independente do método de visualização. Tal técnica, por meio de parâmetros adequados, codifica o vídeo estéreo sem nenhuma perda significativa tanto na qualidade quanto na percepção de profundidade, característica marcante nesse tipo de conteúdo. A técnica proposta, denominada RevGlyph, transforma um par estéreo de vídeos em um único fluxo anaglífico, especialmente codificado. Tal fluxo, além de ser compatível com o método anaglífico de visualização, é também reversível a uma aproximação do par estéreo original, garantindo a independência do método de visualização / Attention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
15

Depth Map Upscaling for Three-Dimensional Television : The Edge-Weighted Optimization Concept

Schwarz, Sebastian January 2012 (has links)
With the recent comeback of three-dimensional (3D) movies to the cinemas, there have been increasing efforts to spread the commercial success of 3D to new markets. The possibility of a 3D experience at home, such as three-dimensional television (3DTV), has generated a great deal of interest within the research and standardization community. A central issue for 3DTV is the creation and representation of 3D content. Scene depth information plays a crucial role in all parts of the distribution chain from content capture via transmission to the actual 3D display. This depth information is transmitted in the form of depth maps and is accompanied by corresponding video frames, i.e. for Depth Image Based Rendering (DIBR) view synthesis. Nonetheless, scenarios do exist for which the original spatial resolutions of depth maps and video frames do not match, e.g. sensor driven depth capture or asymmetric 3D video coding. This resolution discrepancy is a problem, since DIBR requires accordance between the video frame and depth map. A considerable amount of research has been conducted into ways to match low-resolution depth maps to high resolution video frames. Many proposed solutions utilize corresponding texture information in the upscaling process, however they mostly fail to review this information for validity. In the strive for better 3DTV quality, this thesis presents the Edge-Weighted Optimization Concept (EWOC), a novel texture-guided depth upscaling application that addresses the lack of information validation. EWOC uses edge information from video frames as guidance in the depth upscaling process and, additionally, confirms this information based on the original low resolution depth. Over the course of four publications, EWOC is applied in 3D content creation and distribution. Various guidance sources, such as different color spaces or texture pre-processing, are investigated. An alternative depth compression scheme, based on depth map upscaling, is proposed and extensions for increased visual quality and computational performance are presented in this thesis. EWOC was evaluated and compared with competing approaches, with the main focus was consistently on the visual quality of rendered 3D views. The results show an increase in both objective and subjective visual quality to state-of-the-art depth map upscaling methods. This quality gain motivates the choice of EWOC in applications affected by low resolution depth. In the end, EWOC can improve 3D content generation and distribution, enhancing the 3D experience to boost the commercial success of 3DTV.
16

Segmentation Based Depth Extraction for Stereo Image and Video Sequence

Zhang, Yu January 2012 (has links)
3D representation nowadays has attracted much more public attention than ever before. One of the most important techniques in this field is depth extraction. In this thesis, we first introduce a well-known stereo matching method using color segmentation and belief propagation, and make an implementation of this framework. The color-segmentation based stereo matching method performs well recently, since this method can keep the object boundaries accurate, which is very important to depth map. Based on the implemented framework of segmentation based stereo matching, we proposed a color segmentation based 2D-to-3D video conversion method using high quality motion information. In our proposed scheme, the original depth map is generated from motion parallax by optical flow calculation. After that we employ color segmentation and plane estimation to optimize the original depth map to get an improved depth map with sharp object boundaries. We also make some adjustments for optical flow calculation to improve its efficiency and accuracy. By using the motion vectors extracted from compressed video as initial values for optical flow calculation, the calculated motion vectors are more accurate within a shorter time compared with the same process without initial values. The experimental results shows that our proposed method indeed gives much more accurate depth maps with high quality edge information. Optical flow with initial values provides good original depth map, and color segmentation with plane estimation further improves the depth map by sharpening its boundaries.
17

Action History Volume for Spatiotemporal Editing of 3D Video in Multi-party Interaction Scenes / 複数人物インタラクションシーンにおけるAction History Volumeを用いた3次元ビデオの時空間編集

Shi, Qun 24 September 2014 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(情報学) / 甲第18615号 / 情博第539号 / 新制||情||96(附属図書館) / 31515 / 京都大学大学院情報学研究科知能情報学専攻 / (主査)教授 松山 隆司, 教授 美濃 導彦, 准教授 中澤 篤志, 講師 延原 章平 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
18

Mesoscopic Surface Characterization for Skeletal Kinematics Estimation from 3D Video / 3次元ビデオからの運動学的骨格構造推定のためのメゾスコピック表面特徴記述法

Mukasa, Tomoyuki 24 September 2015 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(情報学) / 甲第19337号 / 情博第589号 / 新制||情||103(附属図書館) / 32339 / 京都大学大学院情報学研究科知能情報学専攻 / (主査)教授 松山 隆司, 教授 美濃 導彦, 准教授 中澤 篤志, 講師 延原 章平, / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
19

Error Resilient Multiview Video Coding And Streaming

Aksay, Anil 01 February 2010 (has links) (PDF)
In this thesis, a number of novel techniques for error resilient coding and streaming for multiview video are presented. First of all, a novel coding technique for stereoscopic video is proposed where additional coding gain is achieved by downsampling one of the views spatially or temporally based on the well-known theory that the human visual system can perceive high frequencies in 3D from the higher quality view. Stereoscopic videos can be coded at a rate upto 1.2 times that of monoscopic videos with little visual quality degradation with the proposed coding technique. Next, a systematic method for design and optimization of multi-threaded multi-view video encoding/decoding algorithms using multi-core processors is proposed. The proposed multi-core decoding architectures are compliant with the current international standards, and enable multi-threaded processing with negligible loss of encoding efficiency and minimum processing overhead. End-to-end 3D Streaming system over Internet using current standards is implemented. A heuristic methodology for modeling the end-toend rate-distortion characteristic of this system is suggested and the parameters of the system is optimally selected using this model. End-to-end 3D Broadcasting system over DVB-H using current standards is also implemented. Extensive testing is employed to show the importance and characteristics of several error resilient tools. Finally we modeled end-to-end RD characteristics to optimize the encoding and protection parameters.
20

Stereo Video Broadcasting Over Dvb-h

Bugdayci, Done 01 February 2012 (has links) (PDF)
This thesis proposes a complete framework of an end-to-end transmission of stereo video to mobile devices using DVB-H. Block diagram of the system is presented and operations conducted on the video at each layer are explained. Parameters and methodologies that may make a robust transmission possible are discussed. The transmission performance is analyzed in terms of error robustness under various coding methods, prediction structures, layering and protection strategies for different contents and channel conditions. It also investigates the effect of rate allocation between video quality and protection over robust transmission in erroneous environment. This works provides directive conclusions on the selection of the mentioned parameters and methods.

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