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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

A graphic designer's considerations in multimedia application development

Flint, Nancy January 1997 (has links)
Multimedia has been increasingly identified as a new medium of communication. However, the development of this medium has been largely driven by technological concerns, with apparently little regard for its (visual, conceptual) design. In conjunction with this, graphic designers have been experiencing a 'shift in their working practices and roles, with designers not only required to design on screen (for print), but also increasingly to design for screen, i. e. for multimedia and other screen-based, multimodal, interactive forms. These two factors, combined with an overall lack of understanding of the issues involved in designing for multimedia, suggested a real need for research into this area. The objective of the current research was therefore to reveal and identify the key and/or unique issues and considerations, which a graphic designer employs when designing and developing interactive multimedia (applications). A number of factors defined the subsequent methodology. These included, a lack of formalised knowledge or critical understanding of multimedia design specifically, or indeed graphic design generally; a limited number of established (UK) multimedia developers with an active reputation for 'design'; and relatively few multimedia design 'experts'. These factors ruled out the use of a more traditional positivist study, based upon a multiple sample and conducted by an independent expert-observer. Instead, a qualitatively-orientated, (single) case study was developed, based upon the concurrent verbalisations of the author, as the single-designer-subject, observing activities selfreflectively whilst designing a multimedia prototype. A rich and comprehensive record of designerly activity was generated. Through processes of iterative examination, interpretation and re-definition, a framework of considerations emerged. These considerations were organised into five 'classes of design decision' which are identified as, 'Solution Development, 'Graphical Representation', 'Multimedia Representation', 'Design Management' and Technical Implementation'. These classes and indeed the model as a whole, provides graphic designers with a highly practical, flexible and usable framework of issues and considerations, relevant when involved in designing interactive multimedia. The model also offers an extremely useful framework for developing multimedia design education, in addition to an effective methodological approach for studying 'new' areas of design. As such, the model and indeed the research as a whole is seen as being interdisciplinary. This research is discussed, culminating in a description of the model.
22

Architecture and abstraction in interactive systems

Cockton, Gilbert January 1992 (has links)
No description available.
23

A synthesis for industrial design computerisation for Malaysia

Kamarudzaman, Md Isa January 1995 (has links)
Malaysia is embarking on a policy to transform the nation into a fully industrialised country by the year 2020 and this has implications for the industrial design profession and design education. Early studies and observations in this research identified that the body of knowledge is very rudimentary and teaching of computerisation is still detached from the teaching of industrial design. There is a need to consolidate the benefits that the computer can offer for designing into a structured curriculum to prepare the next generation of designers to meet the challenges of the future. Three phases of data collection were adopted in this research. The first phase involved a survey to establish the present perception of computerisation both in design consultancies and universities in the UK and Malaysia. The survey data were cleaned up and analysed resulting in an indication of. the extent of the general usage of computers in industrial design which at present is still very low-key. Many are restricting their use to 2D graphics features of the computer software. Only a small number of design consultancies and educational establishments exploit the computer's 3D modelling power for designing. This survey work was followed by case studies with selected respondents that formed the second phase of the research. These case studies were carried out with industrial design lecturers at four academic institutions, design consultancies, and industrial design professionals. The four educational case studies reflected the presence of four different levels of approach to the teaching of computerisation in industrial design. The case studies with design consultancies in the UK showed how they were being pressured by their clients' desire to reduce product realisation timescales thereby forcing them to adopt computerisation in their design practices. Whereas the case studies with industrial design professionals in Malaysia showed that, although still at an early phase, they all have a very positive view about the value of computing in industrial design. The final phase concerned a CAD experiment with industrial design students. This was designed with internal and external validity of the experiment as important considerations. The aim was to establish if there was any observed advantage in using the computer for designing. Data obtained were statistically analysed using the SPSS PC+ statistical package. Results were produced which revealed strong indicators that students involved with the experiment, and as a consequence designed using computers, showed a positive change in their opinion about computing after the experiment. The observed advantages of computer-aided industrial design (CAID) achieved by industrial design students during this research were studied, as was the outcome of the analysis of teaching practices in several universities and academic institutions both in the UK and Malaysia. The resulting evidence became the basis for formulating a proposed structured curriculum model for the teaching of computation in industrial design. A synthesis of computational solutions based on these studies, along with a combination of empirical factors, has enabled an innovative model to be proposed for the teaching of computing skills within industrial design education in- Malaysia.
24

Designing by functions

Chakrabarti, Amaresh January 1991 (has links)
No description available.
25

Investigation into a practical implementation of a computer aided music performance system

Chao, Wei Hsin January 1997 (has links)
No description available.
26

Computer visualisation support for buildability

Ganah, Abdulkadir A. M. January 2003 (has links)
The construction industry has a reputation for low productivity, waste, low use of new technologies, and poor quality (Egan, 1998; Wakefield & Damrienant, 1999). It is estimated that up to 30% of construction is rework, and recognised that site teams spend too much time and effort making designs work in practice (Egan, 1998). The aim of the research project was to develop a visualisation and communication environment that would assist design teams in communicating design details that may be problematic for construction teams. The investigation was based on the need for a tool that facilitates detail design information communication. The VISCON (computer visualisation support for buildability) environment provides support for general information sharing in the context of a collaborative building project. This prototype is Web based and can be accessed from any location. This will allow for construction information to be readily communicated and shared between head offices and construction sites and any other locations to provide better visualisation of design details. Three scenarios were developed as case studies for demonstration purposes based on real projects. These case studies used a paper factory, a bay barrage building and a swimming pool recently constructed at Loughborough University. In the development of the case studies, 3D models were produced using components from the selected prototype buildings that may inherently be difficult to assemble. The VISCON prototype demonstrates the various functionalities of the system in creating intricate design details that can be animated or interacted with in real time. The main achievements of the research are: The review of buildability problems and their causes during the construction stage of a facility; The development of an architecture for a computer visualisation tool for buildability (VISCON); Implementation and validation of the proposed system (VISCON) through the use of a number of case studies. The system was found to be useful and demonstrated that computer visualisation tools provide considerable potential in improving clarity of information and also a new way of visualising and solving design problems that arise during the construction stage of a project. It also demonstrated the ease of use of the proposed system, and its efficiency and application to the construction industry. The research concludes that the use of computer visualisation can improve the construction project delivery process by providing guidance on how components are assembled together and how buildability problems can be solved during the construction stage. Furthermore, the use of effective communication tools will improve collaboration between construction and design practitioners.
27

A functional programming and database management environment for computer-aided control system design

Kinyua, Johnson Daniel Mureithi January 1991 (has links)
No description available.
28

Developing systems for supporting design understanding

Williams, David Owen January 1990 (has links)
No description available.
29

Constraint specification and satisfaction in embodiment design

Thornton, Anna C. January 1993 (has links)
No description available.
30

Computer-aided design and analysis of power semiconductor circuits

Prendergast, E. J. January 1980 (has links)
No description available.

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