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Riesgo al trastorno de juego por Internet y su relación con la función parentalRisco Martinez, Sebastián Guillermo 14 October 2020 (has links)
La presente investigación tuvo como objetivo establecer la relación entre el riesgo a
desarrollar el trastorno de juego por internet (IGD) y la percepción que un grupo de jóvenes
universitarios tiene sobre la relación con sus padres. Participaron en el estudio 94 estudiantes
universitarios de Lima Metropolitana que se encontraban cursando los primeros años de
estudios en las facultades de estudios generales ciencias y ciencias e ingeniería. El 73%
fueron varones y 27% mujeres, con edades entre 18 y 23 años (X= 18.99, DE=1.15). Se
utilizó la prueba de Trastorno de Juego por Internet (IGD-20) diseñada por Pontes, Király,
Demetrovics y Griffiths (2014) y la prueba de Función Parental Adolescente (AFP) de
Vazsony, Hibbert y Snider (2003). Los resultados mostraron una relación directa entre la
percepción de soporte de la madre y el riesgo a desarrollar el trastorno de juego por internet
(IGD) (r = .24, p < .05), y relaciones inversas entre la percepción de comunicación con la
madre (r = -.31, p < .01) y su monitoreo (r = -.20, p < .05) con el IGD. Respecto al sexo, se
encontraron más asociaciones entre el IGD y el AFP en hombres que en mujeres. Asimismo,
la relación con la madre es la que mayores asociaciones presenta con el IGD, a diferencia del
padre, con quien no se encontró ninguna asociación. Las variables asociadas al juego
mostraron una relación directa entre el riesgo a desarrollar el trastorno y mayores horas de
consumo y menor edad de inicio. / The following investigation´s goal was to establish the relationship between the risk
of developing internet gaming disorder and the perception a group of university students have
on the relationship they have with their parents. 94 university students of metropolitan Lima
currently in the first years of the careers belonging the general sciences studies and the
science and engineering faculties participated in the study. 73% were male and 27% female
between the ages of 18 and 23 (X= 18.99, DE=1.15). The Internet Gaming Disorder Test
(IGD-20) designed by Pontes, Király, Demetrovics & Griffiths (2014), and the Adolescent
Family Process (AFP) designed by Vazsony, Hibbert y Snider (2003) were used. The results
found a direct relationship with the perception of support from the mother and Internet
Gaming Disorder (p = .24, p < .05), and inverse relationships with the perception of
communication with the mother (p = -.31, p < .01) and her monitoring (p = -.20, p < .05) with
IGD. Concerning sex, more relationships were found between IGD and AFP in men than
women. Likewise, the relationship with the mother show the most associations with IGD,
unlike the father, whom no relationships were found. The variables associated to gaming
showed a direct relationship between the risk of developing internet gaming disorder with
more playtime and the lower the age of initiation.
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¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el DerechoVelásquez Santos, Carlos Alfredo 16 November 2021 (has links)
The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed.
In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented. / The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed.
In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented.
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