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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

"Eggspressions" /

Jové, Eyda. January 1988 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1988. / Includes bibliographical references (leaf 29).
22

Mashed /

Fisher, Adam. January 2010 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2010. / Typescript. Includes bibliographical references (leaf 20).
23

Automatic generation of natural motion in character animation.

Buck, David (David Kirk), 1962- Carleton University. Dissertation. Computer Science. January 1989 (has links)
Thesis (M.C.S) - Carleton University, 1990. / Also available in electronic format on the Internet.
24

Langage et esthétique du cinéma d'animation

Sifianos, Georges, January 1989 (has links)
Th.--Philos.--Paris 1, 1988.
25

Towards a new animation technology

Barenholtz, Jerome January 1979 (has links)
This thesis is an examination of. The conceptual and computer-science issues involved with the design and programming of a system for animation of line drawings in a mini-computer environment. The intent is to produce a system which will be of direct value to artists, rather than some other users' community. Because of this , the thesis starts with an analysis of the animation process, as it is practiced by artists. First, there is a review of the conventional technology, with particular attention to the aspects which have been imposed by purely technological considerations. Next, an alternative way of viewing the animation process is proposed. This proposal contains the basis for a powerful descriptive language for designing and refining animations. The first section closes with the presentation of the conceptof the Graphic Process, which is a highly flexible and defined mechanism for discussing and planning animations. The second section contains a discussion of how well the author’s system, GRAX, meets the needs of the Graphic Process paradigm. Systems created by other workers are also evaluated along this criterion. There is a general discussion of some of the features demanded by the Graphic Process paradigm, but included in no systems created to date. These features are ascribed to a hypothetical language called SUPER. / Science, Faculty of / Computer Science, Department of / Unknown
26

The Battle of the Kings

Gorjian, Mahshid 22 October 2019 (has links)
The work presented in this thesis explores the possibility to integrate 2D drawings with 2.5D animated characters in 2.5D computer graphics. The purpose was to show the effects of the illustrated artistic style and produce an effective emotional and story in motion without realistic animation look. Inspiration for the story comes from a true story based on Iranian history and an epic story that occurred just thousands of years ago. I focused my work on the context of Iran's history. / Master of Fine Arts / This Thesis is divided into three parts. The first part describes a novel mathematical framework for decomposing a real world network into layers. A network is comprised of interconnected nodes and can model anything from transportation of goods to the way the internet is organized. Two key numbers describe the local and global features of a network: the number of neighbors, and the number of neighbors in a certain layer, a node has. Our work shows that there are other numbers in-between the two, that better characterize a node. We also give explicit means of computing them. Finally, we show that these numbers are connected to the way information spreads on the network, uncovering a relation between the network’s structure and dynamics on said network. The last two parts of the thesis have a common theme and study the same mathematical object. In the first part of the two, we provide a new model for the way riboswtiches organize themselves. Riboswitches, are RNA molecules within a cell, that can take two mutually opposite conformations, depending on what function they need to perform within said cell. They are important from an evolutionary standpoint and are actively studied within that context, usually being modeled as networks. Our model captures the shapes of the two possible conformations, and encodes it within a mathematical object called a topological space. Once this is done, we prove that certain numbers that are attached to all topological spaces carry specific values for riboswitches. Namely, we show that the shapes of the two possible conformations for a riboswich are always characterized by a single integer. In the last part of the Thesis we identify what exactly in the structure of riboswitches contributes to this number being large or small. We prove that the more tangled the two conformations are, the larger the number. We can thus conclude that this number is directly proportional to how complex the riboswitch is.
27

Using frame-to-frame coherence in three-dimensional computer animation

Hubschman, Harold. January 1981 (has links)
No description available.
28

Le système ANIMA éditeur d'objets producteurs d'images, implantation d'algorithmes de simulation temps réel /

Razafindrakoto, Aimé. Bolliet, Louis. January 2008 (has links)
Reproduction de : Thèse de doctorat : informatique : Grenoble, INPG : 1986. Reproduction de : Thèse de doctorat : informatique : Grenoble 1 : 1986. / Titre provenant de l'écran-titre.
29

Experimental animation

Pappas, Michael A. January 1994 (has links)
The primary objective of this creative project was to explore and analyze the centuries old technique of animation. The investigation of the material included both text and also visual material such as existing films, videos and interviews.This body of work consisted of a variety of animation techniques combined into one film, a zoetrope with five hand-drawn strips and various forms of merchandise (stickers, bumper stickers and a t-shirt) based on the animation.The goal for this project was to convey the idea that animation is an unlimited field that is always open to new and exciting innovations. The author wanted to express the technique, rather than a plot or some concept to the viewer, with the intent that the viewer will be inspired to also experiment with animation. / Department of Art
30

Developing a strategy to encourage the animation industry life cycle evolution in Saudi Arabia

Alharbi, Ohud January 2017 (has links)
This thesis examines the Saudi animation industry and investigates the barriers that are preventing the development of its life cycle. Although there has been a demand for animation content since the establishment of the Saudi TV in 1965, the Saudi animation industry remains in its Introduction stage. Therefore, the study undertakes an analysis of the factors that could enable the industry to move to its Growth stage. To achieve this, the study attempts to establish an understanding of how different countries succeeded in developing their animation industry life cycle. Therefore, the study selects three countries as a qualitative multiple case study. These countries are the UK, which represents a Mature animation industry; Egypt, which represents an established Growth industry; while the United Arab of Emirates represents an emerging Growth industry. This has involved an in-depth analysis of the animation industries in Saudi Arabia and two other Arabian countries – UAE and Egypt – as well as of the UK. There has been very limited historiography for Arabian animation and almost none on the Saudi Arabian industry previously. A consideration of which factors should be investigated, as the most effective in influencing the evolution of the industry, was undertaken. Reviewing the available literature on the animation industry development showed that four factors have been found to play a considerable role in developing the local animation industry: Higher III Education institutions, Networks, Government and Location. Thus, this study focuses on examining these four factors at different life cycle stages of the animation industry. The findings of this study demonstrate that their impact differs from stage to stage in developing the local animation industry; the significance of particular barriers also varies at different stages of the life cycle. Thus, this study developed a Theoretical Model that combines the most effective strategy that has been found within the studied countries. It also applied the model to the specific context of the Saudi Arabian industry and developed recommendations for a strategy to encourage its evolution. The model could also be applied to other developing animation industries.

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