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A Framework for Simultaneously Addressing Qualitative and Quantitative Decision-making Criteria during the Early Stages of the Design ProcessFateminasab, Seyedreza 26 March 2021 (has links)
This study proposes a framework for simultaneously addressing qualitative and quantitative decision-making criteria during the early stages of the design process. It investigates the features and characteristics in an architectural tool that enable an architect to simultaneously address qualitative and quantitative criteria during the early stages of the design process and the requirements for implementing these features and characteristics inside a tool/working environment. It adopts a four-step methodology based on the qualitative methods of inquiry. These steps include logical argumentation based on the literature review, interviews, immersive case study, and Delphi method.
The proposed framework provides a map of the areas and the themes that need consideration when developing an architectural tool that is expected to simultaneously address qualitative and quantitative criteria at the early stages of the design process. It categorizes the themes in three main areas: the themes concerned with qualitative studies, the themes concerned with quantitative studies, and the themes concerned with bridging the gap between qualitative and quantitative studies. The framework suggests that four major themes need consideration while developing architectural tools to support simultaneously addressing qualitative and quantitative criteria: Imagination Stimulation for qualitative studies, Knowledge Acquisition for quantitative studies, Architect as Toolmaker and Design Environment Coordinator, Hybrid Environment, and Interface for the synthesis of qualitative and quantitative studies. For practicing architects, the framework provides guidance to choose proper tools and form their design environment. Moreover, this study provides a new model of communication between the architecture community and the software developers. / Doctor of Philosophy / Any architectural project consists of numerous decisions that the architect must make. These decisions have different characteristics and can be categorized in many ways. One way to categorize them could be based on the nature of the criteria that the architects use to evaluate the results of their decision. In this manner, these criteria can be either qualitative or quantitative. Addressing these two different kinds of criteria demands entirely distinctive sets of skills. Architects are trained to address these two fundamentally different kinds of criteria, consciously or not. However, the reasoning process is much more complicated when the decision demands addressing qualitative and quantitative criteria, simultaneously. There exists the possibility that one criterion or one set of criteria may overshadow the rest if this complex task is approached without conscious planning by the architect.
This study proposes a framework for simultaneously addressing qualitative and quantitative decision-making criteria during the early stages of the design process. It provides a map of the areas and the themes that need consideration when developing an architectural tool that is expected to simultaneously address qualitative and quantitative criteria at the early stages of the design process and uses several graphical representations to categorizes these themes based on the needs and objectives of the user.
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A Framework for Incorporating Virtual Reality into the Early Stages of the Design Process and Massing StudiesSaghafi Moghaddam, Sara 10 September 2024 (has links)
This dissertation studies the integration of Virtual Reality (VR) into the early stages of the architectural design process, particularly during massing studies. The research proposes a framework identifying the necessary knowledge domains and technologies to facilitate this integration. Traditional design tools often restrict architects' ability to fully explore spatial qualities and contextualize their ideas within the project site, limiting their understanding of spatial relationships, scale, and proportions. By merging VR technologies into the early design stages, architects can better visualize their proposals within the site context, iterate more rapidly among massing design alternatives, and enhance decision-making.
The research, based on a literature review, class observations, user studies, immersive case studies, and the Delphi method, examines how VR can support the exploration of design alternatives at a 1:1 scale, enabling real-time feedback and iterative processes. The findings highlight the opportunities and challenges within the design workflow, demonstrating that VR can significantly improve design feedback, expand the thinking space and user engagement, and enrich spatial understanding. The proposed framework identifies key decision nodes and knowledge domains essential for effective VR integration in architectural practice. Additionally, the study suggests a suitable interface for VR-integrated tools and proposes a communication model between architects and VR developers. / Doctor of Philosophy / The design process consists of different stages, and the decisions made during the early phases, including massing—the study of a project's shape, form, size, and envelope configuration within its site—can significantly impact the project's overall performance and cost throughout its life cycle. As the project evolves, making changes becomes more time-consuming and expensive. This dissertation focuses on how architects can use Virtual Reality (VR) to enhance massing studies in the early design stages. For each architectural project, architects need to examine how it will fit into its location, its impact on the context, and how it will interact with site features such as sunlight, land shape, directionality, adjacent buildings, and greenery. Traditionally, tools like computer software, 3D models, sketches, and prototyping help visualize these elements, but they can sometimes be limiting, making changes difficult once a plan is set. This research investigates how integrating VR into early design decisions allows architects to "step into" their designs, better explore alternatives, and improve decision-making. By using VR, architects can more effectively visualize their designs within the actual site context, quickly test different massing options, and refine their decision-making process. Based on a literature review, classroom observations, user studies, and immersive case studies, the research proposes a framework that identifies key knowledge areas, technologies, and themes essential for integrating VR with the design process and understanding spatial relationships.
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